Merge branch 'lite-steer-option' into 'master'

Lite Steer profile option, itemstate pflags -> player.itemflags

See merge request KartKrew/Kart!1611
This commit is contained in:
Oni 2023-11-12 19:55:59 +00:00
commit c2d48e8ca7
23 changed files with 148 additions and 83 deletions

View file

@ -906,6 +906,7 @@ void Dummymenuplayer_OnChange(void);
consvar_t cv_dummymenuplayer = MenuDummy("dummymenuplayer", "P1").onchange(Dummymenuplayer_OnChange).values({{0, "NOPE"}, {1, "P1"}, {2, "P2"}, {3, "P3"}, {4, "P4"}}); consvar_t cv_dummymenuplayer = MenuDummy("dummymenuplayer", "P1").onchange(Dummymenuplayer_OnChange).values({{0, "NOPE"}, {1, "P1"}, {2, "P2"}, {3, "P3"}, {4, "P4"}});
consvar_t cv_dummyprofileautoroulette = MenuDummy("dummyprofileautoroulette", "Off").on_off(); consvar_t cv_dummyprofileautoroulette = MenuDummy("dummyprofileautoroulette", "Off").on_off();
consvar_t cv_dummyprofilelitesteer = MenuDummy("dummyprofilelitesteer", "On").on_off();
consvar_t cv_dummyprofilekickstart = MenuDummy("dummyprofilekickstart", "Off").on_off(); consvar_t cv_dummyprofilekickstart = MenuDummy("dummyprofilekickstart", "Off").on_off();
consvar_t cv_dummyprofilename = MenuDummy("dummyprofilename", ""); consvar_t cv_dummyprofilename = MenuDummy("dummyprofilename", "");
consvar_t cv_dummyprofileplayername = MenuDummy("dummyprofileplayername", ""); consvar_t cv_dummyprofileplayername = MenuDummy("dummyprofileplayername", "");
@ -1012,6 +1013,13 @@ consvar_t cv_autoroulette[MAXSPLITSCREENPLAYERS] = {
Player("autoroulette4", "Off").on_off().onchange(weaponPrefChange4), Player("autoroulette4", "Off").on_off().onchange(weaponPrefChange4),
}; };
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
Player("litesteer", "On").on_off().onchange(weaponPrefChange),
Player("litesteer2", "On").on_off().onchange(weaponPrefChange2),
Player("litesteer3", "On").on_off().onchange(weaponPrefChange3),
Player("litesteer4", "On").on_off().onchange(weaponPrefChange4),
};
consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS] = { consvar_t cv_cam_dist[MAXSPLITSCREENPLAYERS] = {
Player("cam_dist", "190").floating_point(), Player("cam_dist", "190").floating_point(),
Player("cam2_dist", "190").floating_point(), Player("cam2_dist", "190").floating_point(),

View file

@ -1229,6 +1229,7 @@ enum {
WP_KICKSTARTACCEL = 1<<0, WP_KICKSTARTACCEL = 1<<0,
WP_SHRINKME = 1<<1, WP_SHRINKME = 1<<1,
WP_AUTOROULETTE = 1<<2, WP_AUTOROULETTE = 1<<2,
WP_LITESTEER = 1<<3,
}; };
void WeaponPref_Send(UINT8 ssplayer) void WeaponPref_Send(UINT8 ssplayer)
@ -1241,6 +1242,9 @@ void WeaponPref_Send(UINT8 ssplayer)
if (cv_autoroulette[ssplayer].value) if (cv_autoroulette[ssplayer].value)
prefs |= WP_AUTOROULETTE; prefs |= WP_AUTOROULETTE;
if (cv_litesteer[ssplayer].value)
prefs |= WP_LITESTEER;
if (cv_shrinkme[ssplayer].value) if (cv_shrinkme[ssplayer].value)
prefs |= WP_SHRINKME; prefs |= WP_SHRINKME;
@ -1259,6 +1263,9 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
if (player->pflags & PF_AUTOROULETTE) if (player->pflags & PF_AUTOROULETTE)
prefs |= WP_AUTOROULETTE; prefs |= WP_AUTOROULETTE;
if (player->pflags & PF_LITESTEER)
prefs |= WP_LITESTEER;
if (player->pflags & PF_SHRINKME) if (player->pflags & PF_SHRINKME)
prefs |= WP_SHRINKME; prefs |= WP_SHRINKME;

View file

@ -64,6 +64,14 @@ typedef enum
PST_REBORN PST_REBORN
} playerstate_t; } playerstate_t;
typedef enum
{
IF_USERINGS = 1, // Have to be not holding the item button to change from using rings to using items (or vice versa) - prevents weirdness
IF_ITEMOUT = 1<<1, // Are you holding an item out?
IF_EGGMANOUT = 1<<2, // Eggman mark held, separate from IF_ITEMOUT so it doesn't stop you from getting items
IF_HOLDREADY = 1<<3, // Hold button-style item is ready to activate
} itemflags_t;
// //
// Player internal flags // Player internal flags
// //
@ -95,11 +103,9 @@ typedef enum
PF_RINGLOCK = 1<<13, // Prevent picking up rings while SPB is locked on PF_RINGLOCK = 1<<13, // Prevent picking up rings while SPB is locked on
// The following four flags are mutually exclusive, although they can also all be off at the same time. If we ever run out of pflags, eventually turn them into a seperate five(+) mode UINT8..? PF_LITESTEER = 1<<14, // Hold Down to shallow turn (digital only)
PF_USERINGS = 1<<14, // Have to be not holding the item button to change from using rings to using items (or vice versa) - prevents weirdness
PF_ITEMOUT = 1<<15, // Are you holding an item out? //15-17 free, was previously itemflags stuff
PF_EGGMANOUT = 1<<16, // Eggman mark held, separate from PF_ITEMOUT so it doesn't stop you from getting items
PF_HOLDREADY = 1<<17, // Hold button-style item is ready to activate
PF_DRIFTINPUT = 1<<18, // Drifting! PF_DRIFTINPUT = 1<<18, // Drifting!
PF_GETSPARKS = 1<<19, // Can get sparks PF_GETSPARKS = 1<<19, // Can get sparks
@ -925,6 +931,8 @@ struct player_t
UINT8 ringboxdelay; // Delay until Ring Box auto-activates UINT8 ringboxdelay; // Delay until Ring Box auto-activates
UINT8 ringboxaward; // Where did we stop? UINT8 ringboxaward; // Where did we stop?
UINT8 itemflags; // holds IF_ flags (see itemflags_t)
fixed_t outrun; // Milky Way road effect fixed_t outrun; // Milky Way road effect
uint8_t public_key[PUBKEYLENGTH]; uint8_t public_key[PUBKEYLENGTH];

View file

@ -6093,11 +6093,10 @@ const char *const PLAYERFLAG_LIST[] = {
"RINGLOCK", // Prevent picking up rings while SPB is locked on "RINGLOCK", // Prevent picking up rings while SPB is locked on
// The following four flags are mutually exclusive, although they can also all be off at the same time. If we ever run out of pflags, eventually turn them into a seperate five(+) mode UINT8..? "LITESTEER", // Shallow digital turn with DOWN
"USERINGS", // Have to be not holding the item button to change from using rings to using items (or vice versa) - prevents weirdness "\x01", // Free
"ITEMOUT", // Are you holding an item out? "\x01", // Free
"EGGMANOUT", // Eggman mark held, separate from PF_ITEMOUT so it doesn't stop you from getting items "\x01", // Free
"HOLDREADY", // Hold button-style item is ready to activate
"DRIFTINPUT", // Drifting! "DRIFTINPUT", // Drifting!
"GETSPARKS", // Can get sparks "GETSPARKS", // Can get sparks

View file

@ -380,7 +380,7 @@ class TiccmdBuilder
// ugly with the current abstractions, though, and there's a fortunate trick here: // ugly with the current abstractions, though, and there's a fortunate trick here:
// if you can input full strength turns on both axes, either you're using a fucking // if you can input full strength turns on both axes, either you're using a fucking
// square gate, or you're not on an analog device. // square gate, or you're not on an analog device.
if (joystickvector.yaxis >= JOYAXISRANGE && abs(cmd->turning) == KART_FULLTURN) // >= beacuse some analog devices can go past JOYAXISRANGE (?!) if (cv_litesteer[ssplayer - 1].value && joystickvector.yaxis >= JOYAXISRANGE && abs(cmd->turning) == KART_FULLTURN) // >= beacuse some analog devices can go past JOYAXISRANGE (?!)
cmd->turning /= 2; cmd->turning /= 2;
} }

View file

@ -127,6 +127,7 @@ demoghost *ghosts = NULL;
#define DEMO_SHRINKME 0x04 #define DEMO_SHRINKME 0x04
#define DEMO_BOT 0x08 #define DEMO_BOT 0x08
#define DEMO_AUTOROULETTE 0x10 #define DEMO_AUTOROULETTE 0x10
#define DEMO_LITESTEER 0x20
// For demos // For demos
#define ZT_FWD 0x0001 #define ZT_FWD 0x0001
@ -2480,6 +2481,8 @@ void G_BeginRecording(void)
i |= DEMO_KICKSTART; i |= DEMO_KICKSTART;
if (player->pflags & PF_AUTOROULETTE) if (player->pflags & PF_AUTOROULETTE)
i |= DEMO_AUTOROULETTE; i |= DEMO_AUTOROULETTE;
if (player->pflags & PF_LITESTEER)
i |= DEMO_LITESTEER;
if (player->pflags & PF_SHRINKME) if (player->pflags & PF_SHRINKME)
i |= DEMO_SHRINKME; i |= DEMO_SHRINKME;
if (player->bot == true) if (player->bot == true)
@ -3447,6 +3450,11 @@ void G_DoPlayDemo(const char *defdemoname)
else else
players[p].pflags &= ~PF_AUTOROULETTE; players[p].pflags &= ~PF_AUTOROULETTE;
if (flags & DEMO_LITESTEER)
players[p].pflags |= PF_LITESTEER;
else
players[p].pflags &= ~PF_LITESTEER;
if (flags & DEMO_SHRINKME) if (flags & DEMO_SHRINKME)
players[p].pflags |= PF_SHRINKME; players[p].pflags |= PF_SHRINKME;
else else

View file

@ -2127,7 +2127,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
totalring = players[player].totalring; totalring = players[player].totalring;
xtralife = players[player].xtralife; xtralife = players[player].xtralife;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE|PF_AUTOROULETTE)); pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE|PF_AUTOROULETTE|PF_LITESTEER));
// SRB2kart // SRB2kart
memcpy(&itemRoulette, &players[player].itemRoulette, sizeof (itemRoulette)); memcpy(&itemRoulette, &players[player].itemRoulette, sizeof (itemRoulette));
@ -2175,7 +2175,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
} }
else else
{ {
if (players[player].pflags & PF_ITEMOUT) if (players[player].itemflags & IF_ITEMOUT)
{ {
itemtype = 0; itemtype = 0;
itemamount = 0; itemamount = 0;

View file

@ -99,6 +99,7 @@ extern consvar_t cv_pauseifunfocused;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS]; extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_autoroulette[MAXSPLITSCREENPLAYERS]; extern consvar_t cv_autoroulette[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS]; extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS]; extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];

View file

@ -440,7 +440,7 @@ static boolean K_BotRevealsGenericTrap(player_t *player, INT16 turnamt, boolean
--------------------------------------------------*/ --------------------------------------------------*/
static void K_BotItemGenericTrapShield(player_t *player, ticcmd_t *cmd, INT16 turnamt, boolean mine) static void K_BotItemGenericTrapShield(player_t *player, ticcmd_t *cmd, INT16 turnamt, boolean mine)
{ {
if (player->pflags & PF_ITEMOUT) if (player->itemflags & IF_ITEMOUT)
{ {
return; return;
} }
@ -465,7 +465,7 @@ static void K_BotItemGenericTrapShield(player_t *player, ticcmd_t *cmd, INT16 tu
--------------------------------------------------*/ --------------------------------------------------*/
static void K_BotItemGenericOrbitShield(player_t *player, ticcmd_t *cmd) static void K_BotItemGenericOrbitShield(player_t *player, ticcmd_t *cmd)
{ {
if (player->pflags & PF_ITEMOUT) if (player->itemflags & IF_ITEMOUT)
{ {
return; return;
} }
@ -811,7 +811,7 @@ static boolean K_BotRevealsEggbox(player_t *player)
--------------------------------------------------*/ --------------------------------------------------*/
static void K_BotItemEggmanShield(player_t *player, ticcmd_t *cmd) static void K_BotItemEggmanShield(player_t *player, ticcmd_t *cmd)
{ {
if (player->pflags & PF_EGGMANOUT) if (player->itemflags & IF_EGGMANOUT)
{ {
return; return;
} }
@ -1221,7 +1221,7 @@ static void K_BotItemBubble(player_t *player, ticcmd_t *cmd)
hold = true; hold = true;
} }
if (hold && (player->pflags & PF_HOLDREADY)) if (hold && (player->itemflags & IF_HOLDREADY))
{ {
cmd->buttons |= BT_ATTACK; cmd->buttons |= BT_ATTACK;
} }
@ -1245,7 +1245,7 @@ static void K_BotItemFlame(player_t *player, ticcmd_t *cmd)
{ {
player->botvars.itemconfirm--; player->botvars.itemconfirm--;
} }
else if (player->pflags & PF_HOLDREADY) else if (player->itemflags & IF_HOLDREADY)
{ {
INT32 flamemax = player->flamelength; INT32 flamemax = player->flamelength;
@ -1532,7 +1532,7 @@ static void K_BotItemRouletteMash(player_t *player, ticcmd_t *cmd)
--------------------------------------------------*/ --------------------------------------------------*/
void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt) void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{ {
if (player->pflags & PF_USERINGS) if (player->itemflags & IF_USERINGS)
{ {
if (player->rings > 0) if (player->rings > 0)
{ {
@ -1567,7 +1567,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
{ {
K_BotItemEggmanExplosion(player, cmd); K_BotItemEggmanExplosion(player, cmd);
} }
else if (player->pflags & PF_EGGMANOUT) else if (player->itemflags & IF_EGGMANOUT)
{ {
K_BotItemEggman(player, cmd); K_BotItemEggman(player, cmd);
} }
@ -1604,7 +1604,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
K_BotItemSneaker(player, cmd); K_BotItemSneaker(player, cmd);
break; break;
case KITEM_BANANA: case KITEM_BANANA:
if (!(player->pflags & PF_ITEMOUT)) if (!(player->itemflags & IF_ITEMOUT))
{ {
K_BotItemGenericTrapShield(player, cmd, turnamt, false); K_BotItemGenericTrapShield(player, cmd, turnamt, false);
} }
@ -1617,7 +1617,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
K_BotItemEggmanShield(player, cmd); K_BotItemEggmanShield(player, cmd);
break; break;
case KITEM_ORBINAUT: case KITEM_ORBINAUT:
if (!(player->pflags & PF_ITEMOUT)) if (!(player->itemflags & IF_ITEMOUT))
{ {
K_BotItemGenericOrbitShield(player, cmd); K_BotItemGenericOrbitShield(player, cmd);
} }
@ -1627,7 +1627,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
} }
break; break;
case KITEM_JAWZ: case KITEM_JAWZ:
if (!(player->pflags & PF_ITEMOUT)) if (!(player->itemflags & IF_ITEMOUT))
{ {
K_BotItemGenericOrbitShield(player, cmd); K_BotItemGenericOrbitShield(player, cmd);
} }
@ -1637,7 +1637,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
} }
break; break;
case KITEM_MINE: case KITEM_MINE:
if (!(player->pflags & PF_ITEMOUT)) if (!(player->itemflags & IF_ITEMOUT))
{ {
K_BotItemGenericTrapShield(player, cmd, turnamt, true); K_BotItemGenericTrapShield(player, cmd, turnamt, true);
} }
@ -1654,7 +1654,7 @@ void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt)
K_BotItemBallhog(player, cmd); K_BotItemBallhog(player, cmd);
break; break;
case KITEM_DROPTARGET: case KITEM_DROPTARGET:
if (!(player->pflags & PF_ITEMOUT)) if (!(player->itemflags & IF_ITEMOUT))
{ {
K_BotItemGenericTrapShield(player, cmd, turnamt, false); K_BotItemGenericTrapShield(player, cmd, turnamt, false);
} }

View file

@ -577,8 +577,8 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
} }
// Has held item shield // Has held item shield
else if (K_PlayerAttackSteer(thing, side, 20, else if (K_PlayerAttackSteer(thing, side, 20,
(thing->player->pflags & (PF_ITEMOUT|PF_EGGMANOUT)), (thing->player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT)),
(g_nudgeSearch.botmo->player->pflags & (PF_ITEMOUT|PF_EGGMANOUT)) (g_nudgeSearch.botmo->player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT))
)) ))
{ {
break; break;

View file

@ -190,7 +190,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
if (t1->target->hnext == t1) if (t1->target->hnext == t1)
{ {
P_SetTarget(&t1->target->hnext, NULL); P_SetTarget(&t1->target->hnext, NULL);
t1->target->player->pflags &= ~PF_EGGMANOUT; t1->target->player->itemflags &= ~IF_EGGMANOUT;
} }
} }

View file

@ -1453,7 +1453,7 @@ static void K_drawKartItem(void)
break; break;
} }
if ((stplyr->pflags & PF_ITEMOUT) && !(leveltime & 1)) if ((stplyr->itemflags & IF_ITEMOUT) && !(leveltime & 1))
localpatch[1] = kp_nodraw; localpatch[1] = kp_nodraw;
} }

View file

@ -6629,11 +6629,11 @@ void K_DropHnextList(player_t *player)
player->bananadrag = 0; player->bananadrag = 0;
if (player->pflags & PF_EGGMANOUT) if (player->itemflags & IF_EGGMANOUT)
{ {
player->pflags &= ~PF_EGGMANOUT; player->itemflags &= ~IF_EGGMANOUT;
} }
else if ((player->pflags & PF_ITEMOUT) else if ((player->itemflags & IF_ITEMOUT)
&& (dropall || (--player->itemamount <= 0))) && (dropall || (--player->itemamount <= 0)))
{ {
player->itemamount = 0; player->itemamount = 0;
@ -7026,11 +7026,11 @@ static void K_MoveHeldObjects(player_t *player)
{ {
player->bananadrag = 0; player->bananadrag = 0;
if (player->pflags & PF_EGGMANOUT) if (player->itemflags & IF_EGGMANOUT)
{ {
player->pflags &= ~PF_EGGMANOUT; player->itemflags &= ~IF_EGGMANOUT;
} }
else if (player->pflags & PF_ITEMOUT) else if (player->itemflags & IF_ITEMOUT)
{ {
player->itemamount = 0; player->itemamount = 0;
K_UnsetItemOut(player); K_UnsetItemOut(player);
@ -7045,11 +7045,11 @@ static void K_MoveHeldObjects(player_t *player)
P_SetTarget(&player->mo->hnext, NULL); P_SetTarget(&player->mo->hnext, NULL);
player->bananadrag = 0; player->bananadrag = 0;
if (player->pflags & PF_EGGMANOUT) if (player->itemflags & IF_EGGMANOUT)
{ {
player->pflags &= ~PF_EGGMANOUT; player->itemflags &= ~IF_EGGMANOUT;
} }
else if (player->pflags & PF_ITEMOUT) else if (player->itemflags & IF_ITEMOUT)
{ {
player->itemamount = 0; player->itemamount = 0;
K_UnsetItemOut(player); K_UnsetItemOut(player);
@ -8033,7 +8033,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
} }
if (player->itemtype == KITEM_NONE) if (player->itemtype == KITEM_NONE)
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
// DKR style camera for boosting // DKR style camera for boosting
if (player->karthud[khud_boostcam] != 0 || player->karthud[khud_destboostcam] != 0) if (player->karthud[khud_boostcam] != 0 || player->karthud[khud_destboostcam] != 0)
@ -8378,7 +8378,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
S_StopSoundByID(player->mo, sfx_wchrg2); S_StopSoundByID(player->mo, sfx_wchrg2);
} }
if (player->itemamount || player->respawn.state != RESPAWNST_NONE || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer || player->ringboxdelay) if (player->itemamount || player->respawn.state != RESPAWNST_NONE || player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT) || player->rocketsneakertimer || player->ringboxdelay)
player->instaWhipCharge = 0; player->instaWhipCharge = 0;
if (player->tiregrease) if (player->tiregrease)
@ -8707,7 +8707,7 @@ void K_KartPlayerAfterThink(player_t *player)
K_MoveHeldObjects(player); K_MoveHeldObjects(player);
// Jawz reticule (seeking) // Jawz reticule (seeking)
if (player->itemtype == KITEM_JAWZ && (player->pflags & PF_ITEMOUT)) if (player->itemtype == KITEM_JAWZ && (player->itemflags & IF_ITEMOUT))
{ {
const INT32 lastTargID = player->lastjawztarget; const INT32 lastTargID = player->lastjawztarget;
mobj_t *lastTarg = NULL; mobj_t *lastTarg = NULL;
@ -10178,7 +10178,7 @@ void K_StripItems(player_t *player)
K_DropKitchenSink(player); K_DropKitchenSink(player);
player->itemtype = KITEM_NONE; player->itemtype = KITEM_NONE;
player->itemamount = 0; player->itemamount = 0;
player->pflags &= ~(PF_ITEMOUT|PF_EGGMANOUT); player->itemflags &= ~(IF_ITEMOUT|IF_EGGMANOUT);
if (player->itemRoulette.eggman == false) if (player->itemRoulette.eggman == false)
{ {
@ -11021,7 +11021,7 @@ static void K_trickPanelTimingVisual(player_t *player, fixed_t momz)
void K_SetItemOut(player_t *player) void K_SetItemOut(player_t *player)
{ {
player->pflags |= PF_ITEMOUT; player->itemflags |= IF_ITEMOUT;
if (player->mo->scale >= FixedMul(GROW_PHYSICS_SCALE, mapobjectscale)) if (player->mo->scale >= FixedMul(GROW_PHYSICS_SCALE, mapobjectscale))
{ {
@ -11039,7 +11039,7 @@ void K_SetItemOut(player_t *player)
void K_UnsetItemOut(player_t *player) void K_UnsetItemOut(player_t *player)
{ {
player->pflags &= ~PF_ITEMOUT; player->itemflags &= ~IF_ITEMOUT;
player->itemscale = ITEMSCALE_NORMAL; player->itemscale = ITEMSCALE_NORMAL;
player->bananadrag = 0; player->bananadrag = 0;
} }
@ -11051,7 +11051,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{ {
ticcmd_t *cmd = &player->cmd; ticcmd_t *cmd = &player->cmd;
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK) && (player->respawn.state == RESPAWNST_NONE)); boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->oldcmd.buttons & BT_ATTACK) && (player->respawn.state == RESPAWNST_NONE));
boolean HOLDING_ITEM = (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT)); boolean HOLDING_ITEM = (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT));
boolean NO_HYUDORO = (player->stealingtimer == 0); boolean NO_HYUDORO = (player->stealingtimer == 0);
if (!player->exiting) if (!player->exiting)
@ -11077,9 +11077,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|| player->itemRoulette.active == true || player->itemRoulette.active == true
|| player->rocketsneakertimer || player->rocketsneakertimer
|| player->eggmanexplode)) || player->eggmanexplode))
player->pflags |= PF_USERINGS; player->itemflags |= IF_USERINGS;
else else
player->pflags &= ~PF_USERINGS; player->itemflags &= ~IF_USERINGS;
} }
if (player->ringboxdelay) if (player->ringboxdelay)
@ -11120,7 +11120,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->instaWhipCooldown = 0; player->instaWhipCooldown = 0;
} }
if (leveltime < starttime || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer || player->instaWhipCooldown) if (leveltime < starttime || player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT) || player->rocketsneakertimer || player->instaWhipCooldown)
{ {
chargingwhip = false; chargingwhip = false;
player->instaWhipCharge = 0; player->instaWhipCharge = 0;
@ -11194,7 +11194,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// First, the really specific, finicky items that function without the item being directly in your item slot. // First, the really specific, finicky items that function without the item being directly in your item slot.
{ {
// Ring boosting // Ring boosting
if (player->pflags & PF_USERINGS) if (player->itemflags & IF_USERINGS)
{ {
if ((cmd->buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0) if ((cmd->buttons & BT_ATTACK) && !player->ringdelay && player->rings > 0)
{ {
@ -11218,13 +11218,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->eggmanexplode = 1; player->eggmanexplode = 1;
} }
// Eggman Monitor throwing // Eggman Monitor throwing
else if (player->pflags & PF_EGGMANOUT) else if (player->itemflags & IF_EGGMANOUT)
{ {
if (ATTACK_IS_DOWN) if (ATTACK_IS_DOWN)
{ {
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0, 0); K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
player->pflags &= ~PF_EGGMANOUT; player->itemflags &= ~IF_EGGMANOUT;
K_UpdateHnextList(player, true); K_UpdateHnextList(player, true);
} }
} }
@ -11328,7 +11328,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
prev = mo; prev = mo;
} }
} }
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Banana x3 thrown else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Banana x3 thrown
{ {
K_ThrowKartItem(player, false, MT_BANANA, -1, 0, 0); K_ThrowKartItem(player, false, MT_BANANA, -1, 0, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
@ -11341,7 +11341,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{ {
mobj_t *mo; mobj_t *mo;
player->itemamount--; player->itemamount--;
player->pflags |= PF_EGGMANOUT; player->itemflags |= IF_EGGMANOUT;
S_StartSound(player->mo, sfx_s254); S_StartSound(player->mo, sfx_s254);
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD); mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD);
if (mo) if (mo)
@ -11391,7 +11391,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
prev = mo; prev = mo;
} }
} }
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Orbinaut x3 thrown else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT)) // Orbinaut x3 thrown
{ {
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0, 0); K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
@ -11432,7 +11432,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
prev = mo; prev = mo;
} }
} }
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Jawz thrown else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Jawz thrown
{ {
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0, 0); K_ThrowKartItem(player, true, MT_JAWZ, 1, 0, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
@ -11458,12 +11458,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetTarget(&player->mo->hnext, mo); P_SetTarget(&player->mo->hnext, mo);
} }
} }
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT))
{ {
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1, 0); K_ThrowKartItem(player, false, MT_SSMINE, 1, 1, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
player->itemamount--; player->itemamount--;
player->pflags &= ~PF_ITEMOUT; player->itemflags &= ~IF_ITEMOUT;
K_UpdateHnextList(player, true); K_UpdateHnextList(player, true);
} }
break; break;
@ -11493,12 +11493,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetTarget(&player->mo->hnext, mo); P_SetTarget(&player->mo->hnext, mo);
} }
} }
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) else if (ATTACK_IS_DOWN && (player->itemflags & IF_ITEMOUT))
{ {
K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0, 0); K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
player->itemamount--; player->itemamount--;
player->pflags &= ~PF_ITEMOUT; player->itemflags &= ~IF_ITEMOUT;
K_UpdateHnextList(player, true); K_UpdateHnextList(player, true);
} }
break; break;
@ -11518,7 +11518,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->ballhogcharge == 0) if (player->ballhogcharge == 0)
player->ballhogtap = false; player->ballhogtap = false;
boolean realcharge = (cmd->buttons & BT_ATTACK) && (player->pflags & PF_HOLDREADY) && (player->ballhogcharge < ballhogmax); boolean realcharge = (cmd->buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY) && (player->ballhogcharge < ballhogmax);
if ((realcharge && !player->ballhogtap) || (player->ballhogtap && player->ballhogcharge < BALLHOGINCREMENT)) if ((realcharge && !player->ballhogtap) || (player->ballhogtap && player->ballhogcharge < BALLHOGINCREMENT))
{ {
player->ballhogcharge++; player->ballhogcharge++;
@ -11541,11 +11541,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{ {
if (cmd->buttons & BT_ATTACK) if (cmd->buttons & BT_ATTACK)
{ {
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
} }
else else
{ {
player->pflags |= PF_HOLDREADY; player->itemflags |= IF_HOLDREADY;
} }
if (player->ballhogcharge > 0) if (player->ballhogcharge > 0)
@ -11581,7 +11581,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
} }
player->ballhogcharge = 0; player->ballhogcharge = 0;
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
} }
} }
} }
@ -11715,7 +11715,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (!HOLDING_ITEM && NO_HYUDORO) if (!HOLDING_ITEM && NO_HYUDORO)
{ {
if ((cmd->buttons & BT_ATTACK) && (player->pflags & PF_HOLDREADY)) if ((cmd->buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY))
{ {
if (player->bubbleblowup == 0) if (player->bubbleblowup == 0)
S_StartSound(player->mo, sfx_s3k75); S_StartSound(player->mo, sfx_s3k75);
@ -11735,7 +11735,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
player->bubbleblowup = 0; player->bubbleblowup = 0;
player->bubblecool = 0; player->bubblecool = 0;
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
player->itemamount--; player->itemamount--;
} }
} }
@ -11748,9 +11748,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->bubbleblowup--; player->bubbleblowup--;
if (player->bubblecool) if (player->bubblecool)
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
else else
player->pflags |= PF_HOLDREADY; player->itemflags |= IF_HOLDREADY;
} }
} }
break; break;
@ -11774,7 +11774,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
flamemax = player->flamelength + TICRATE; // TICRATE leniency period, but we block most effects at flamelength 0 down below flamemax = player->flamelength + TICRATE; // TICRATE leniency period, but we block most effects at flamelength 0 down below
if ((cmd->buttons & BT_ATTACK) && (player->pflags & PF_HOLDREADY)) if ((cmd->buttons & BT_ATTACK) && (player->itemflags & IF_HOLDREADY))
{ {
const INT32 incr = (gametyperules & GTR_CLOSERPLAYERS) ? 4 : 2; const INT32 incr = (gametyperules & GTR_CLOSERPLAYERS) ? 4 : 2;
player->flamemeter += incr; player->flamemeter += incr;
@ -11816,13 +11816,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->flamemeter = 0; player->flamemeter = 0;
player->flamelength = 0; player->flamelength = 0;
player->pflags &= ~PF_HOLDREADY; player->itemflags &= ~IF_HOLDREADY;
player->itemamount--; player->itemamount--;
} }
} }
else else
{ {
player->pflags |= PF_HOLDREADY; player->itemflags |= IF_HOLDREADY;
if (!(gametyperules & GTR_CLOSERPLAYERS) || leveltime % 6 == 0) if (!(gametyperules & GTR_CLOSERPLAYERS) || leveltime % 6 == 0)
{ {
@ -11892,12 +11892,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetTarget(&player->mo->hnext, mo); P_SetTarget(&player->mo->hnext, mo);
} }
} }
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Sink thrown else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->itemflags & IF_ITEMOUT)) // Sink thrown
{ {
K_ThrowKartItem(player, false, MT_SINK, 1, 2, 0); K_ThrowKartItem(player, false, MT_SINK, 1, 2, 0);
K_PlayAttackTaunt(player->mo); K_PlayAttackTaunt(player->mo);
player->itemamount--; player->itemamount--;
player->pflags &= ~PF_ITEMOUT; player->itemflags &= ~IF_ITEMOUT;
K_UpdateHnextList(player, true); K_UpdateHnextList(player, true);
} }
break; break;
@ -11932,7 +11932,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// No more! // No more!
if (!player->itemamount) if (!player->itemamount)
{ {
player->pflags &= ~PF_ITEMOUT; player->itemflags &= ~IF_ITEMOUT;
player->itemtype = KITEM_NONE; player->itemtype = KITEM_NONE;
} }
@ -12027,7 +12027,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->trickpanel = 0; player->trickpanel = 0;
K_trickPanelTimingVisual(player, momz); // fail trick visual K_trickPanelTimingVisual(player, momz); // fail trick visual
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT); P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
if (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT)) if (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT))
{ {
//K_PopPlayerShield(player); // shield is just being yeeted, don't pop //K_PopPlayerShield(player); // shield is just being yeeted, don't pop
K_DropHnextList(player); K_DropHnextList(player);

View file

@ -979,6 +979,7 @@ extern consvar_t cv_dummyprofilename;
extern consvar_t cv_dummyprofileplayername; extern consvar_t cv_dummyprofileplayername;
extern consvar_t cv_dummyprofilekickstart; extern consvar_t cv_dummyprofilekickstart;
extern consvar_t cv_dummyprofileautoroulette; extern consvar_t cv_dummyprofileautoroulette;
extern consvar_t cv_dummyprofilelitesteer;
extern consvar_t cv_dummyprofilerumble; extern consvar_t cv_dummyprofilerumble;
void M_ResetOptions(void); void M_ResetOptions(void);

View file

@ -72,6 +72,7 @@ profile_t* PR_MakeProfile(
new->followercolor = fcol; new->followercolor = fcol;
new->kickstartaccel = false; new->kickstartaccel = false;
new->autoroulette = false; new->autoroulette = false;
new->litesteer = true;
// Copy from gamecontrol directly as we'll be setting controls up directly in the profile. // Copy from gamecontrol directly as we'll be setting controls up directly in the profile.
memcpy(new->controls, controlarray, sizeof(new->controls)); memcpy(new->controls, controlarray, sizeof(new->controls));
@ -89,6 +90,7 @@ profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const
// Player bound cvars: // Player bound cvars:
new->kickstartaccel = cv_kickstartaccel[pnum].value; new->kickstartaccel = cv_kickstartaccel[pnum].value;
new->autoroulette = cv_autoroulette[pnum].value; new->autoroulette = cv_autoroulette[pnum].value;
new->litesteer = cv_litesteer[pnum].value;
new->rumble = cv_rumble[pnum].value; new->rumble = cv_rumble[pnum].value;
return new; return new;
@ -276,6 +278,7 @@ void PR_SaveProfiles(void)
// Consvars. // Consvars.
WRITEUINT8(save.p, profilesList[i]->kickstartaccel); WRITEUINT8(save.p, profilesList[i]->kickstartaccel);
WRITEUINT8(save.p, profilesList[i]->autoroulette); WRITEUINT8(save.p, profilesList[i]->autoroulette);
WRITEUINT8(save.p, profilesList[i]->litesteer);
WRITEUINT8(save.p, profilesList[i]->rumble); WRITEUINT8(save.p, profilesList[i]->rumble);
// Controls. // Controls.
@ -425,6 +428,17 @@ void PR_LoadProfiles(void)
profilesList[i]->autoroulette = (boolean)READUINT8(save.p); profilesList[i]->autoroulette = (boolean)READUINT8(save.p);
} }
// 7->8, add litesteer
if (version < 8)
{
profilesList[i]->litesteer = true;
}
else
{
profilesList[i]->litesteer = (boolean)READUINT8(save.p);
}
if (version < 4) if (version < 4)
{ {
profilesList[i]->rumble = true; profilesList[i]->rumble = true;
@ -478,6 +492,7 @@ static void PR_ApplyProfile_Settings(profile_t *p, UINT8 playernum)
// toggles // toggles
CV_StealthSetValue(&cv_kickstartaccel[playernum], p->kickstartaccel); CV_StealthSetValue(&cv_kickstartaccel[playernum], p->kickstartaccel);
CV_StealthSetValue(&cv_autoroulette[playernum], p->autoroulette); CV_StealthSetValue(&cv_autoroulette[playernum], p->autoroulette);
CV_StealthSetValue(&cv_litesteer[playernum], p->litesteer);
// set controls... // set controls...
memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault)); memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault));

View file

@ -31,7 +31,7 @@ extern "C" {
#define SKINNAMESIZE 16 #define SKINNAMESIZE 16
#define PROFILENAMELEN 6 #define PROFILENAMELEN 6
#define PROFILEVER 7 #define PROFILEVER 8
#define MAXPROFILES 16 #define MAXPROFILES 16
#define PROFILESFILE "ringprofiles.prf" #define PROFILESFILE "ringprofiles.prf"
#define PROFILE_GUEST 0 #define PROFILE_GUEST 0
@ -74,7 +74,8 @@ struct profile_t
// Player-specific consvars. // Player-specific consvars.
// @TODO: List all of those // @TODO: List all of those
boolean kickstartaccel; // cv_kickstartaccel boolean kickstartaccel; // cv_kickstartaccel
boolean autoroulette; // cv_autoroulette boolean autoroulette; // cv_autoroulette
boolean litesteer; // cv_litesteer
boolean rumble; // cv_rumble boolean rumble; // cv_rumble
// Finally, control data itself // Finally, control data itself

View file

@ -1622,7 +1622,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item. // If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think. // I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get. // Finally, if you get past this check, now you can actually start calculating what item you get.
if (confirmItem == true && (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT|PF_USERINGS)) == 0) if (confirmItem == true && (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT|IF_USERINGS)) == 0)
{ {
if (roulette->eggman == true) if (roulette->eggman == true)
{ {

View file

@ -259,6 +259,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->ringboxdelay); lua_pushinteger(L, plr->ringboxdelay);
else if (fastcmp(field,"ringboxaward")) else if (fastcmp(field,"ringboxaward"))
lua_pushinteger(L, plr->ringboxaward); lua_pushinteger(L, plr->ringboxaward);
else if (fastcmp(field,"itemflags"))
lua_pushinteger(L, plr->itemflags);
else if (fastcmp(field,"drift")) else if (fastcmp(field,"drift"))
lua_pushinteger(L, plr->drift); lua_pushinteger(L, plr->drift);
else if (fastcmp(field,"driftcharge")) else if (fastcmp(field,"driftcharge"))
@ -745,6 +747,8 @@ static int player_set(lua_State *L)
plr->ringboxdelay = luaL_checkinteger(L, 3); plr->ringboxdelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringboxaward")) else if (fastcmp(field,"ringboxaward"))
plr->ringboxaward = luaL_checkinteger(L, 3); plr->ringboxaward = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemflags"))
plr->itemflags = luaL_checkinteger(L, 3);
else if (fastcmp(field,"drift")) else if (fastcmp(field,"drift"))
plr->drift = luaL_checkinteger(L, 3); plr->drift = luaL_checkinteger(L, 3);
else if (fastcmp(field,"driftcharge")) else if (fastcmp(field,"driftcharge"))

View file

@ -89,6 +89,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofileplayername, optionsmenu.profile->playername); CV_StealthSet(&cv_dummyprofileplayername, optionsmenu.profile->playername);
CV_StealthSetValue(&cv_dummyprofilekickstart, optionsmenu.profile->kickstartaccel); CV_StealthSetValue(&cv_dummyprofilekickstart, optionsmenu.profile->kickstartaccel);
CV_StealthSetValue(&cv_dummyprofileautoroulette, optionsmenu.profile->autoroulette); CV_StealthSetValue(&cv_dummyprofileautoroulette, optionsmenu.profile->autoroulette);
CV_StealthSetValue(&cv_dummyprofilelitesteer, optionsmenu.profile->litesteer);
CV_StealthSetValue(&cv_dummyprofilerumble, optionsmenu.profile->rumble); CV_StealthSetValue(&cv_dummyprofilerumble, optionsmenu.profile->rumble);
} }
else else
@ -97,6 +98,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofileplayername, ""); CV_StealthSet(&cv_dummyprofileplayername, "");
CV_StealthSetValue(&cv_dummyprofilekickstart, 0); // off CV_StealthSetValue(&cv_dummyprofilekickstart, 0); // off
CV_StealthSetValue(&cv_dummyprofileautoroulette, 0); // off CV_StealthSetValue(&cv_dummyprofileautoroulette, 0); // off
CV_StealthSetValue(&cv_dummyprofilelitesteer, 1); // on
CV_StealthSetValue(&cv_dummyprofilerumble, 1); // on CV_StealthSetValue(&cv_dummyprofilerumble, 1); // on
} }

View file

@ -94,6 +94,9 @@ menuitem_t OPTIONS_ProfileControls[] = {
{IT_CONTROL | IT_CVAR, "AUTO ROULETTE", "Item roulette auto-stops on a random result.", {IT_CONTROL | IT_CVAR, "AUTO ROULETTE", "Item roulette auto-stops on a random result.",
NULL, {.cvar = &cv_dummyprofileautoroulette}, 0, 0}, NULL, {.cvar = &cv_dummyprofileautoroulette}, 0, 0},
{IT_CONTROL | IT_CVAR, "LITE STEER", "Hold DOWN on d-pad/keyboard for shallow turns.",
NULL, {.cvar = &cv_dummyprofilelitesteer}, 0, 0},
{IT_HEADER, "EXTRA", "", {IT_HEADER, "EXTRA", "",
NULL, {NULL}, 0, 0}, NULL, {NULL}, 0, 0},
@ -191,6 +194,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
// Save the profile // Save the profile
optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value; optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value;
optionsmenu.profile->autoroulette = cv_dummyprofileautoroulette.value; optionsmenu.profile->autoroulette = cv_dummyprofileautoroulette.value;
optionsmenu.profile->litesteer = cv_dummyprofilelitesteer.value;
optionsmenu.profile->rumble = cv_dummyprofilerumble.value; optionsmenu.profile->rumble = cv_dummyprofilerumble.value;
memcpy(&optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault)); memcpy(&optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault));
@ -201,6 +205,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault)); memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
CV_SetValue(&cv_kickstartaccel[belongsto], cv_dummyprofilekickstart.value); CV_SetValue(&cv_kickstartaccel[belongsto], cv_dummyprofilekickstart.value);
CV_SetValue(&cv_autoroulette[belongsto], cv_dummyprofileautoroulette.value); CV_SetValue(&cv_autoroulette[belongsto], cv_dummyprofileautoroulette.value);
CV_SetValue(&cv_litesteer[belongsto], cv_dummyprofilelitesteer.value);
CV_SetValue(&cv_rumble[belongsto], cv_dummyprofilerumble.value); CV_SetValue(&cv_rumble[belongsto], cv_dummyprofilerumble.value);
} }

View file

@ -153,7 +153,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (player->itemRoulette.active == true if (player->itemRoulette.active == true
|| player->ringboxdelay > 0 || player->ringboxdelay > 0
|| (weapon != 3 && player->itemamount) || (weapon != 3 && player->itemamount)
|| (player->pflags & PF_ITEMOUT)) || (player->itemflags & IF_ITEMOUT))
return false; return false;
if (weapon == 3 && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE) if (weapon == 3 && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE)
@ -1577,10 +1577,10 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// I wish I knew a better way to do this // I wish I knew a better way to do this
if (target->target && target->target->player && target->target->player->mo) if (target->target && target->target->player && target->target->player->mo)
{ {
if ((target->target->player->pflags & PF_EGGMANOUT) && target->type == MT_EGGMANITEM_SHIELD) if ((target->target->player->itemflags & IF_EGGMANOUT) && target->type == MT_EGGMANITEM_SHIELD)
target->target->player->pflags &= ~PF_EGGMANOUT; target->target->player->itemflags &= ~IF_EGGMANOUT;
if (target->target->player->pflags & PF_ITEMOUT) if (target->target->player->itemflags & IF_ITEMOUT)
{ {
if ((target->type == MT_BANANA_SHIELD && target->target->player->itemtype == KITEM_BANANA) // trail items if ((target->type == MT_BANANA_SHIELD && target->target->player->itemtype == KITEM_BANANA) // trail items
|| (target->type == MT_SSMINE_SHIELD && target->target->player->itemtype == KITEM_MINE) || (target->type == MT_SSMINE_SHIELD && target->target->player->itemtype == KITEM_MINE)
@ -1608,7 +1608,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
} }
if (!target->target->player->itemamount) if (!target->target->player->itemamount)
target->target->player->pflags &= ~PF_ITEMOUT; target->target->player->itemflags &= ~IF_ITEMOUT;
if (target->target->hnext == target) if (target->target->hnext == target)
P_SetTarget(&target->target->hnext, NULL); P_SetTarget(&target->target->hnext, NULL);

View file

@ -6471,7 +6471,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
break; break;
} }
if (mobj->target->player->pflags & PF_ITEMOUT) if (mobj->target->player->itemflags & IF_ITEMOUT)
{ {
if (leveltime & 1) if (leveltime & 1)
mobj->tracer->renderflags &= ~RF_DONTDRAW; mobj->tracer->renderflags &= ~RF_DONTDRAW;

View file

@ -559,6 +559,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].ringboxdelay); WRITEUINT8(save->p, players[i].ringboxdelay);
WRITEUINT8(save->p, players[i].ringboxaward); WRITEUINT8(save->p, players[i].ringboxaward);
WRITEUINT8(save->p, players[i].itemflags);
WRITEFIXED(save->p, players[i].outrun); WRITEFIXED(save->p, players[i].outrun);
WRITEUINT8(save->p, players[i].rideroid); WRITEUINT8(save->p, players[i].rideroid);
@ -1087,6 +1090,9 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].ringboxdelay = READUINT8(save->p); players[i].ringboxdelay = READUINT8(save->p);
players[i].ringboxaward = READUINT8(save->p); players[i].ringboxaward = READUINT8(save->p);
players[i].itemflags = READUINT8(save->p);
players[i].outrun = READFIXED(save->p); players[i].outrun = READFIXED(save->p);
players[i].rideroid = (boolean)READUINT8(save->p); players[i].rideroid = (boolean)READUINT8(save->p);