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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 12:31:54 +00:00
Fix compiler errors
This commit is contained in:
parent
5113163e07
commit
c2f03c5953
1 changed files with 8 additions and 7 deletions
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@ -377,12 +377,12 @@ static int libd_getSpritePatch(lua_State *L)
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sprdef = &sprites[i];
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sprdef = &sprites[i];
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// set frame number
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// set frame number
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frame = (luaL_optinteger(L, 2, 0);
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frame = luaL_optinteger(L, 2, 0);
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frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
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frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
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if (frame >= sprdef->numframes)
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if (frame >= sprdef->numframes)
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return 0;
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return 0;
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// set angle number
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// set angle number
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sprframe = sprdef->spriteframes[frame];
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sprframe = &sprdef->spriteframes[frame];
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angle = luaL_optinteger(L, 3, 0);
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angle = luaL_optinteger(L, 3, 0);
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if (angle >= 8)
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if (angle >= 8)
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return 0;
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return 0;
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@ -395,7 +395,8 @@ static int libd_getSpritePatch(lua_State *L)
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static int libd_getSprite2Patch(lua_State *L)
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static int libd_getSprite2Patch(lua_State *L)
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{
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{
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UINT32 i, j; // skin number, sprite2 prefix
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INT32 i; // skin number
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UINT32 j; // sprite2 prefix
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UINT32 frame = 0; // 'A'
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UINT32 frame = 0; // 'A'
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UINT8 angle = 0;
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UINT8 angle = 0;
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spritedef_t *sprdef;
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spritedef_t *sprdef;
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@ -406,7 +407,7 @@ static int libd_getSprite2Patch(lua_State *L)
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if (lua_isnumber(L, 1)) // find skin by number
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if (lua_isnumber(L, 1)) // find skin by number
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{
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{
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i = lua_tonumber(L, 1);
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i = lua_tonumber(L, 1);
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if (i >= MAXSKINS)
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if (i < 0 || i >= MAXSKINS)
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return luaL_error(L, "skin number %d out of range (0 - %d)", i, MAXSKINS-1);
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return luaL_error(L, "skin number %d out of range (0 - %d)", i, MAXSKINS-1);
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if (i >= numskins)
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if (i >= numskins)
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return 0;
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return 0;
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@ -415,7 +416,7 @@ static int libd_getSprite2Patch(lua_State *L)
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{
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{
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const char *name = luaL_checkstring(L, 1);
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const char *name = luaL_checkstring(L, 1);
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for (i = 0; i < numskins; i++)
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for (i = 0; i < numskins; i++)
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if (fastcmp(skins[i].name, field))
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if (fastcmp(skins[i].name, name))
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break;
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break;
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if (i >= numskins)
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if (i >= numskins)
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return 0;
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return 0;
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@ -444,12 +445,12 @@ static int libd_getSprite2Patch(lua_State *L)
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sprdef = &skins[i].sprites[j];
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sprdef = &skins[i].sprites[j];
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// set frame number
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// set frame number
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frame = (luaL_optinteger(L, 2, 0);
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frame = luaL_optinteger(L, 2, 0);
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frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
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frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
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if (frame >= sprdef->numframes)
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if (frame >= sprdef->numframes)
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return 0;
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return 0;
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// set angle number
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// set angle number
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sprframe = sprdef->spriteframes[frame];
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sprframe = &sprdef->spriteframes[frame];
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angle = luaL_optinteger(L, 3, 0);
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angle = luaL_optinteger(L, 3, 0);
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if (angle >= 8)
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if (angle >= 8)
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return 0;
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return 0;
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