Fix fastfall lockout not occurring if you were actually fastfalling

This commit is contained in:
AJ Martinez 2023-06-12 15:35:04 -07:00
parent 671919b6ec
commit c2f6c89eb4

View file

@ -10269,6 +10269,7 @@ static void K_KartSpindash(player_t *player)
else if (player->fastfall != 0)
{
// Still handling fast-fall bounce.
player->pflags |= PF_NOFASTFALL;
return;
}