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Fix fastfall lockout not occurring if you were actually fastfalling
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@ -10269,6 +10269,7 @@ static void K_KartSpindash(player_t *player)
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else if (player->fastfall != 0)
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{
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// Still handling fast-fall bounce.
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player->pflags |= PF_NOFASTFALL;
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return;
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}
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