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https://github.com/KartKrewDev/RingRacers.git
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Some few changes.
The amount of rings you start with also applies when you respawn from a starpost. Startrings counts the ring total requirement for a perfect bonus.
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2 changed files with 3 additions and 3 deletions
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@ -2397,6 +2397,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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P_SpawnPlayer(playernum);
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P_SpawnPlayer(playernum);
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players[playernum].rings = mapheaderinfo[gamemap-1]->startrings;
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if (starpost) //Don't even bother with looking for a place to spawn.
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if (starpost) //Don't even bother with looking for a place to spawn.
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{
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{
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P_MovePlayerToStarpost(playernum);
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P_MovePlayerToStarpost(playernum);
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@ -2452,8 +2454,6 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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}
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}
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P_MovePlayerToSpawn(playernum, spawnpoint);
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P_MovePlayerToSpawn(playernum, spawnpoint);
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players[playernum].rings = mapheaderinfo[gamemap-1]->startrings;
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#ifdef HAVE_BLUA
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#ifdef HAVE_BLUA
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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#endif
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#endif
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@ -2176,7 +2176,7 @@ static void P_LevelInitStuff(void)
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tokenbits = 0;
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tokenbits = 0;
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runemeraldmanager = false;
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runemeraldmanager = false;
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emeraldspawndelay = 60*TICRATE;
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emeraldspawndelay = 60*TICRATE;
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nummaprings = 0;
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nummaprings = mapheaderinfo[gamemap-1]->startrings;
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// emerald hunt
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// emerald hunt
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hunt1 = hunt2 = hunt3 = NULL;
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hunt1 = hunt2 = hunt3 = NULL;
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