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Gamedata: Fix issues with cup windata handling
- G_SaveGameData: correctly increase length of buffer to account for cup name - G_LoadGameData: digest the cup's associated windata even if it's not loaded
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parent
b0a028c756
commit
c33ae4ae62
1 changed files with 11 additions and 6 deletions
17
src/g_game.c
17
src/g_game.c
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@ -4721,16 +4721,23 @@ void G_LoadGameData(void)
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char cupname[16];
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cupheader_t *cup;
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// Find the relevant cup.
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READSTRINGN(save.p, cupname, sizeof(cupname));
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for (cup = kartcupheaders; cup; cup = cup->next)
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{
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if (strcmp(cup->name, cupname))
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continue;
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break;
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}
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for (j = 0; j < KARTGP_MAX; j++)
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// Digest its data...
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for (j = 0; j < KARTGP_MAX; j++)
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{
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rtemp = READUINT8(save.p);
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// ...but only record it if we actually found the associated cup.
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if (cup)
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{
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rtemp = READUINT8(save.p);
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cup->windata[j].best_placement = (rtemp & 0x0F);
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cup->windata[j].best_grade = (rtemp & 0x70)>>4;
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if (rtemp & 0x80)
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@ -4741,8 +4748,6 @@ void G_LoadGameData(void)
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cup->windata[j].got_emerald = true;
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}
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}
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break;
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}
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}
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}
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@ -4819,7 +4824,7 @@ void G_SaveGameData(boolean dirty)
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{
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numcups++;
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}
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length += 4 + (numcups * 4);
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length += 4 + (numcups * (4+16));
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if (P_SaveBufferAlloc(&save, length) == false)
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{
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