mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Implement splash & footstep blocks, commentate more of the code
They do nothing atm, but they can be set properly now :)
This commit is contained in:
parent
6cc30005b3
commit
c355537676
3 changed files with 839 additions and 73 deletions
578
src/k_terrain.c
578
src/k_terrain.c
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@ -14,6 +14,7 @@
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#include "k_terrain.h"
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#include "dehacked.h" // get_number
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#include "deh_soc.h" // get_mobjtype
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#include "doomdata.h"
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#include "doomdef.h"
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#include "doomtype.h"
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@ -27,19 +28,155 @@
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#include "k_kart.h" // on the chopping block...
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t_splash_t *splashDefs = NULL;
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UINT16 numSplashDefs = 0;
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static t_splash_t *splashDefs = NULL;
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static size_t numSplashDefs = 0;
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t_footstep_t *footstepDefs = NULL;
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UINT16 numFootstepDefs = 0;
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static t_footstep_t *footstepDefs = NULL;
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static size_t numFootstepDefs = 0;
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terrain_t *terrainDefs = NULL;
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UINT16 numTerrainDefs = 0;
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static terrain_t *terrainDefs = NULL;
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static size_t numTerrainDefs = 0;
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t_floor_t *terrainFloorDefs = NULL;
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UINT16 numTerrainFloorDefs = 0;
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static t_floor_t *terrainFloorDefs = NULL;
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static size_t numTerrainFloorDefs = 0;
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UINT16 defaultTerrain = UINT16_MAX;
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static size_t defaultTerrain = SIZE_MAX;
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/*--------------------------------------------------
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size_t K_GetSplashHeapIndex(t_splash_t *splash)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetSplashHeapIndex(t_splash_t *splash)
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{
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if (splash == NULL)
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{
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return SIZE_MAX;
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}
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return (splash - splashDefs);
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}
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/*--------------------------------------------------
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size_t K_GetNumSplashDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumSplashDefs(void)
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{
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return numSplashDefs;
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}
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/*--------------------------------------------------
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t_splash_t *K_GetSplashByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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t_splash_t *K_GetSplashByIndex(size_t checkIndex)
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{
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if (checkIndex >= numSplashDefs)
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{
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return NULL;
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}
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return &splashDefs[checkIndex];
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}
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/*--------------------------------------------------
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t_splash_t *K_GetSplashByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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t_splash_t *K_GetSplashByName(const char *checkName)
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{
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size_t i;
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if (numSplashDefs == 0)
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{
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return NULL;
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}
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for (i = 0; i < numSplashDefs; i++)
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{
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t_splash_t *s = &splashDefs[i];
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if (stricmp(checkName, s->name) == 0)
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{
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// Name matches.
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return s;
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}
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}
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return NULL;
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}
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/*--------------------------------------------------
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size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
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{
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if (footstep == NULL)
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{
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return SIZE_MAX;
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}
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return (footstep - footstepDefs);
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}
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/*--------------------------------------------------
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size_t K_GetNumFootstepDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumFootstepDefs(void)
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{
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return numFootstepDefs;
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}
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/*--------------------------------------------------
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t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
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{
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if (checkIndex >= numFootstepDefs)
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{
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return NULL;
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}
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return &footstepDefs[checkIndex];
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}
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/*--------------------------------------------------
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t_footstep_t *K_GetFootstepByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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t_footstep_t *K_GetFootstepByName(const char *checkName)
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{
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size_t i;
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if (numFootstepDefs == 0)
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{
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return NULL;
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}
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for (i = 0; i < numFootstepDefs; i++)
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{
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t_footstep_t *fs = &footstepDefs[i];
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if (stricmp(checkName, fs->name) == 0)
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{
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// Name matches.
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return fs;
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}
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}
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return NULL;
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}
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/*--------------------------------------------------
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size_t K_GetTerrainHeapIndex(terrain_t *terrain)
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@ -48,21 +185,30 @@ UINT16 defaultTerrain = UINT16_MAX;
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--------------------------------------------------*/
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size_t K_GetTerrainHeapIndex(terrain_t *terrain)
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{
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size_t i = SIZE_MAX;
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if (terrain == NULL)
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{
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CONS_Debug(DBG_GAMELOGIC, "NULL terrain in K_GetTerrainHeapIndex.\n");
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}
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else
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{
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i = (terrain - terrainDefs);
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return SIZE_MAX;
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}
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return i;
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return (terrain - terrainDefs);
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}
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terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
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/*--------------------------------------------------
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size_t K_GetNumTerrainDefs(void)
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See header file for description.
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--------------------------------------------------*/
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size_t K_GetNumTerrainDefs(void)
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{
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return numTerrainDefs;
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainByIndex(size_t checkIndex)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainByIndex(size_t checkIndex)
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{
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if (checkIndex >= numTerrainDefs)
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{
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@ -72,18 +218,21 @@ terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
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return &terrainDefs[checkIndex];
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainByName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainByName(const char *checkName)
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{
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INT32 i;
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size_t i;
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if (numTerrainDefs == 0)
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{
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return NULL;
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}
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// Search backwards through all terrain definitions.
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// The latest one will have priority over the older one.
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for (i = numTerrainDefs-1; i >= 0; i--)
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for (i = 0; i < numTerrainDefs; i++)
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{
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terrain_t *t = &terrainDefs[i];
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@ -97,23 +246,30 @@ terrain_t *K_GetTerrainByName(const char *checkName)
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return NULL;
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}
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/*--------------------------------------------------
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terrain_t *K_GetDefaultTerrain(void)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetDefaultTerrain(void)
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{
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return K_GetTerrainByIndex(defaultTerrain);
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForTextureName(const char *checkName)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForTextureName(const char *checkName)
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{
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INT32 i;
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size_t i;
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if (numTerrainFloorDefs == 0)
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{
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return NULL;
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}
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// Search backwards through all terrain definitions.
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// The latest one will have priority over the older one.
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for (i = 0; i < numTerrainFloorDefs; i++)
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{
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t_floor_t *f = &terrainFloorDefs[i];
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@ -129,6 +285,11 @@ terrain_t *K_GetTerrainForTextureName(const char *checkName)
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return K_GetDefaultTerrain();
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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{
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texture_t *tex = NULL;
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@ -142,6 +303,11 @@ terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
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return K_GetTerrainForTextureName(tex->name);
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}
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/*--------------------------------------------------
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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See header file for description.
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--------------------------------------------------*/
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terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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{
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levelflat_t *levelFlat = NULL;
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@ -156,6 +322,11 @@ terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
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return K_GetTerrainForTextureName(levelFlat->name);
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}
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/*--------------------------------------------------
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void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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See header file for description.
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--------------------------------------------------*/
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void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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{
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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@ -175,6 +346,11 @@ void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
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mo->terrain = K_GetTerrainForFlatNum(flatID);
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}
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/*--------------------------------------------------
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void K_ProcessTerrainEffect(mobj_t *mo)
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See header file for description.
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--------------------------------------------------*/
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void K_ProcessTerrainEffect(mobj_t *mo)
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{
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player_t *player = NULL;
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@ -242,17 +418,26 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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// (Offroad is handled elsewhere!)
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}
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/*--------------------------------------------------
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void K_SetDefaultFriction(mobj_t *mo)
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See header file for description.
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--------------------------------------------------*/
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void K_SetDefaultFriction(mobj_t *mo)
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{
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boolean isPlayer = false;
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if (mo == NULL || P_MobjWasRemoved(mo) == true)
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{
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// Invalid object.
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return;
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}
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isPlayer = (mo->player != NULL);
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mo->friction = ORIG_FRICTION;
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if (mo->player != NULL)
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if (isPlayer == true)
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{
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mo->movefactor = FRACUNIT;
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}
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@ -266,7 +451,7 @@ void K_SetDefaultFriction(mobj_t *mo)
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if (strength > 0) // sludge
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{
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strength = strength*2; // otherwise, the maximum sludginess value is +967...
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strength = strength * 2; // otherwise, the maximum sludginess value is +967...
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}
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// The following might seem odd. At the time of movement,
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@ -284,26 +469,40 @@ void K_SetDefaultFriction(mobj_t *mo)
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newFriction = 0;
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}
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newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
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if (newMovefactor < FRACUNIT)
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{
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newMovefactor = 19*newMovefactor - 18*FRACUNIT;
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}
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else
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{
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newMovefactor = FRACUNIT;
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}
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mo->friction = newFriction;
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mo->movefactor = newMovefactor;
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if (isPlayer == true)
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{
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newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
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if (newMovefactor < FRACUNIT)
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{
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newMovefactor = 19*newMovefactor - 18*FRACUNIT;
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}
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else
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{
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newMovefactor = FRACUNIT;
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}
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mo->movefactor = newMovefactor;
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}
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}
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}
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//
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// Parser code starts here.
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//
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/*--------------------------------------------------
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static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
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Sets a flag to true or false depending on
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the string input.
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Input Arguments:-
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inputFlags - Pointer to flags value to modify.
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newFlag - The flag(s) to set / unset.
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val - The string input from the file.
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Return:-
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None
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--------------------------------------------------*/
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static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
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{
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if (stricmp(val, "true") == 0)
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@ -316,10 +515,147 @@ static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
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}
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}
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/*--------------------------------------------------
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static void K_SplashDefaults(t_splash_t *splash)
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Sets the defaults for a new Splash block.
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Input Arguments:-
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splash - Terrain Splash structure to default.
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Return:-
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None
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--------------------------------------------------*/
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static void K_SplashDefaults(t_splash_t *splash)
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{
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splash->mobjType = MT_NULL;
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splash->sfx = sfx_None;
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}
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/*--------------------------------------------------
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static void K_NewSplashDefs(void)
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Increases the size of splashDefs by 1, and
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sets the new struct's values to their defaults.
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Input Arguments:-
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None
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Return:-
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None
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--------------------------------------------------*/
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static void K_NewSplashDefs(void)
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{
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numSplashDefs++;
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splashDefs = (t_splash_t *)Z_Realloc(splashDefs, sizeof(t_splash_t) * (numSplashDefs + 1), PU_STATIC, NULL);
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K_SplashDefaults( &splashDefs[numSplashDefs - 1] );
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}
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/*--------------------------------------------------
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static void K_ParseSplashParameter(size_t i, char *param, char *val)
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Parser function for Splash blocks.
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Input Arguments:-
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i - Struct ID
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param - Parameter string
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val - Value string
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Return:-
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None
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--------------------------------------------------*/
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static void K_ParseSplashParameter(size_t i, char *param, char *val)
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{
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t_splash_t *splash = &splashDefs[i];
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if (stricmp(param, "mobjType") == 0)
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{
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splash->mobjType = get_mobjtype(val);
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}
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else if (stricmp(param, "sfx") == 0)
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{
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splash->sfx = get_sfx(val);
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}
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}
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/*--------------------------------------------------
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static void K_FootstepDefaults(t_footstep_t *footstep)
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Sets the defaults for a new Footstep block.
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Input Arguments:-
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footstep - Terrain Footstep structure to default.
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Return:-
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None
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--------------------------------------------------*/
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static void K_FootstepDefaults(t_footstep_t *footstep)
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{
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footstep->mobjType = MT_NULL;
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footstep->sfx = sfx_None;
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}
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/*--------------------------------------------------
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static void K_NewFootstepDefs(void)
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Increases the size of footstepDefs by 1, and
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sets the new struct's values to their defaults.
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Input Arguments:-
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None
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Return:-
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None
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--------------------------------------------------*/
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static void K_NewFootstepDefs(void)
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{
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numFootstepDefs++;
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footstepDefs = (t_footstep_t *)Z_Realloc(footstepDefs, sizeof(t_footstep_t) * (numFootstepDefs + 1), PU_STATIC, NULL);
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K_FootstepDefaults( &footstepDefs[numFootstepDefs - 1] );
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}
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/*--------------------------------------------------
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static void K_ParseFootstepParameter(size_t i, char *param, char *val)
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Parser function for Footstep blocks.
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Input Arguments:-
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i - Struct ID
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param - Parameter string
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val - Value string
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Return:-
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None
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--------------------------------------------------*/
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static void K_ParseFootstepParameter(size_t i, char *param, char *val)
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{
|
||||
t_footstep_t *footstep = &footstepDefs[i];
|
||||
|
||||
if (stricmp(param, "mobjType") == 0)
|
||||
{
|
||||
footstep->mobjType = get_mobjtype(val);
|
||||
}
|
||||
else if (stricmp(param, "sfx") == 0)
|
||||
{
|
||||
footstep->sfx = get_sfx(val);
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_TerrainDefaults(terrain_t *terrain)
|
||||
|
||||
Sets the defaults for a new Terrain block.
|
||||
|
||||
Input Arguments:-
|
||||
terrain - Terrain structure to default.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_TerrainDefaults(terrain_t *terrain)
|
||||
{
|
||||
terrain->splashID = UINT16_MAX;
|
||||
terrain->footstepID = UINT16_MAX;
|
||||
terrain->splashID = SIZE_MAX;
|
||||
terrain->footstepID = SIZE_MAX;
|
||||
|
||||
terrain->friction = FRACUNIT;
|
||||
terrain->offroad = 0;
|
||||
|
|
@ -328,6 +664,18 @@ static void K_TerrainDefaults(terrain_t *terrain)
|
|||
terrain->flags = 0;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_NewTerrainDefs(void)
|
||||
|
||||
Increases the size of terrainDefs by 1, and
|
||||
sets the new struct's values to their defaults.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_NewTerrainDefs(void)
|
||||
{
|
||||
numTerrainDefs++;
|
||||
|
|
@ -335,17 +683,32 @@ static void K_NewTerrainDefs(void)
|
|||
K_TerrainDefaults( &terrainDefs[numTerrainDefs - 1] );
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
|
||||
|
||||
Parser function for Terrain blocks.
|
||||
|
||||
Input Arguments:-
|
||||
i - Struct ID
|
||||
param - Parameter string
|
||||
val - Value string
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
|
||||
{
|
||||
terrain_t *terrain = &terrainDefs[i];
|
||||
|
||||
if (stricmp(param, "splash") == 0)
|
||||
{
|
||||
//terrain->splashID = 0;
|
||||
t_splash_t *splash = K_GetSplashByName(val);
|
||||
terrain->splashID = K_GetSplashHeapIndex(splash);
|
||||
}
|
||||
else if (stricmp(param, "footstep") == 0)
|
||||
{
|
||||
//terrain->footstepID = 0;
|
||||
t_footstep_t *footstep = K_GetFootstepByName(val);
|
||||
terrain->footstepID = K_GetFootstepHeapIndex(footstep);
|
||||
}
|
||||
else if (stricmp(param, "friction") == 0)
|
||||
{
|
||||
|
|
@ -373,12 +736,37 @@ static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
|
|||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_NewTerrainFloorDefs(void)
|
||||
|
||||
Increases the size of numTerrainFloorDefs by 1.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
static void K_NewTerrainFloorDefs(void)
|
||||
{
|
||||
numTerrainFloorDefs++;
|
||||
terrainFloorDefs = (t_floor_t *)Z_Realloc(terrainFloorDefs, sizeof(t_floor_t) * (numTerrainFloorDefs + 1), PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
|
||||
|
||||
Runs another parser function for the TERRAIN
|
||||
lump, handling the nitty-gritty parts of the
|
||||
token handling.
|
||||
|
||||
Input Arguments:-
|
||||
num - Struct ID to modify. Which one it will modify depends on the parser function.
|
||||
parser - The parser function. Takes three inputs: Struct ID, Parameter String, and Value String.
|
||||
|
||||
Return:-
|
||||
false if any errors occured, otherwise true.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
|
||||
{
|
||||
char *param, *val;
|
||||
|
|
@ -414,6 +802,18 @@ static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, c
|
|||
return true;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
||||
|
||||
Parses inputted lump data as a TERRAIN lump.
|
||||
|
||||
Input Arguments:-
|
||||
data - Pointer to lump data.
|
||||
size - The length of the lump data.
|
||||
|
||||
Return:-
|
||||
false if any errors occured, otherwise true.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
||||
{
|
||||
char *tkn = M_GetToken((char *)data);
|
||||
|
|
@ -431,6 +831,80 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|||
valid = false;
|
||||
}
|
||||
// Check for valid fields.
|
||||
else if (stricmp(tkn, "splash") == 0)
|
||||
{
|
||||
Z_Free(tkn);
|
||||
tkn = M_GetToken(NULL);
|
||||
pos = M_GetTokenPos();
|
||||
|
||||
if (tkn && pos < size)
|
||||
{
|
||||
t_splash_t *s = NULL;
|
||||
|
||||
for (i = 0; i < numSplashDefs; i++)
|
||||
{
|
||||
s = &splashDefs[i];
|
||||
|
||||
if (stricmp(tkn, s->name) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == numSplashDefs)
|
||||
{
|
||||
K_NewSplashDefs();
|
||||
s = &splashDefs[i];
|
||||
|
||||
strncpy(s->name, tkn, TERRAIN_NAME_LEN);
|
||||
CONS_Printf("Created new Splash type '%s'\n", s->name);
|
||||
}
|
||||
|
||||
valid = K_DoTERRAINLumpParse(i, K_ParseSplashParameter);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "No Splash type name.\n");
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
else if (stricmp(tkn, "footstep") == 0)
|
||||
{
|
||||
Z_Free(tkn);
|
||||
tkn = M_GetToken(NULL);
|
||||
pos = M_GetTokenPos();
|
||||
|
||||
if (tkn && pos < size)
|
||||
{
|
||||
t_footstep_t *fs = NULL;
|
||||
|
||||
for (i = 0; i < numFootstepDefs; i++)
|
||||
{
|
||||
fs = &footstepDefs[i];
|
||||
|
||||
if (stricmp(tkn, fs->name) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == numFootstepDefs)
|
||||
{
|
||||
K_NewFootstepDefs();
|
||||
fs = &footstepDefs[i];
|
||||
|
||||
strncpy(fs->name, tkn, TERRAIN_NAME_LEN);
|
||||
CONS_Printf("Created new Footstep type '%s'\n", fs->name);
|
||||
}
|
||||
|
||||
valid = K_DoTERRAINLumpParse(i, K_ParseFootstepParameter);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "No Footstep type name.\n");
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
else if (stricmp(tkn, "terrain") == 0)
|
||||
{
|
||||
Z_Free(tkn);
|
||||
|
|
@ -464,7 +938,7 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "No terrain type name.\n");
|
||||
CONS_Alert(CONS_ERROR, "No Terrain type name.\n");
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -522,7 +996,7 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|||
}
|
||||
else
|
||||
{
|
||||
f->terrainID = (t - terrainDefs);
|
||||
f->terrainID = K_GetTerrainHeapIndex(t);
|
||||
CONS_Printf("Texture '%s' set to Terrain '%s'\n", f->textureName, tkn);
|
||||
}
|
||||
}
|
||||
|
|
@ -580,7 +1054,6 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|||
valid = false;
|
||||
}
|
||||
}
|
||||
// TODO: splash & footstep blocks
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Unknown field '%s' found in TERRAIN lump.\n", tkn);
|
||||
|
|
@ -601,6 +1074,11 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
|
|||
return true;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_InitTerrain(UINT16 wadNum)
|
||||
|
||||
See header file for description.
|
||||
--------------------------------------------------*/
|
||||
void K_InitTerrain(UINT16 wadNum)
|
||||
{
|
||||
UINT16 lumpNum;
|
||||
|
|
|
|||
330
src/k_terrain.h
330
src/k_terrain.h
|
|
@ -29,8 +29,8 @@ typedef struct t_splash_s
|
|||
|
||||
char name[TERRAIN_NAME_LEN]; // Lookup name.
|
||||
|
||||
UINT16 objType; // Thing type. MT_NULL to not spawn anything.
|
||||
UINT16 sound; // Sound to play.
|
||||
UINT16 mobjType; // Thing type. MT_NULL to not spawn anything.
|
||||
UINT16 sfx; // Sound to play.
|
||||
} t_splash_t;
|
||||
|
||||
typedef struct t_footstep_s
|
||||
|
|
@ -40,8 +40,8 @@ typedef struct t_footstep_s
|
|||
|
||||
char name[TERRAIN_NAME_LEN]; // Lookup name.
|
||||
|
||||
UINT16 objType; // Thing type. MT_NULL to not spawn anything.
|
||||
UINT16 sound; // Sound to play.
|
||||
UINT16 mobjType; // Thing type. MT_NULL to not spawn anything.
|
||||
UINT16 sfx; // Sound to play.
|
||||
} t_footstep_t;
|
||||
|
||||
typedef enum
|
||||
|
|
@ -58,8 +58,8 @@ typedef struct terrain_s
|
|||
|
||||
char name[TERRAIN_NAME_LEN]; // Lookup name.
|
||||
|
||||
UINT16 splashID; // Splash defintion ID.
|
||||
UINT16 footstepID; // Footstep defintion ID.
|
||||
size_t splashID; // Splash defintion ID.
|
||||
size_t footstepID; // Footstep defintion ID.
|
||||
|
||||
fixed_t friction; // The default friction of this texture.
|
||||
UINT8 offroad; // The default offroad level of this texture.
|
||||
|
|
@ -78,37 +78,329 @@ typedef struct t_floor_s
|
|||
// Someone confirm if I just hallucinated that. :V)
|
||||
|
||||
char textureName[9]; // Floor texture name.
|
||||
UINT16 terrainID; // Terrain definition ID.
|
||||
size_t terrainID; // Terrain definition ID.
|
||||
} t_floor_t;
|
||||
|
||||
// Arrays for all terrain definitions.
|
||||
extern t_splash_t *splashDefs;
|
||||
extern UINT16 numSplashDefs;
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetSplashHeapIndex(t_splash_t *splash);
|
||||
|
||||
extern t_footstep_t *footstepDefs;
|
||||
extern UINT16 numFootstepDefs;
|
||||
Returns a splash defintion's index in the
|
||||
splash definition heap.
|
||||
|
||||
extern terrain_t *terrainDefs;
|
||||
extern UINT16 numTerrainDefs;
|
||||
Input Arguments:-
|
||||
splash - The splash definition to return the index of.
|
||||
|
||||
extern t_floor_t *terrainFloorDefs;
|
||||
extern UINT16 numTerrainFloorDefs;
|
||||
Return:-
|
||||
The splash heap index, SIZE_MAX if the splash was invalid.
|
||||
--------------------------------------------------*/
|
||||
|
||||
// Default terrain definition ID.
|
||||
extern UINT16 defaultTerrain;
|
||||
size_t K_GetSplashHeapIndex(t_splash_t *splash);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetNumSplashDefs(void);
|
||||
|
||||
Returns the number of splash definitions.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
Length of splashDefs.
|
||||
--------------------------------------------------*/
|
||||
|
||||
size_t K_GetNumSplashDefs(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
t_splash_t *K_GetSplashByIndex(size_t checkIndex);
|
||||
|
||||
Retrieves a splash definition by its heap index.
|
||||
|
||||
Input Arguments:-
|
||||
checkIndex - The heap index to retrieve.
|
||||
|
||||
Return:-
|
||||
The splash definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
t_splash_t *K_GetSplashByIndex(size_t checkIndex);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
t_splash_t *K_GetSplashByName(const char *checkName);
|
||||
|
||||
Retrieves a splash definition by its lookup name.
|
||||
|
||||
Input Arguments:-
|
||||
checkName - The lookup name to retrieve.
|
||||
|
||||
Return:-
|
||||
The splash definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
t_splash_t *K_GetSplashByName(const char *checkName);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep);
|
||||
|
||||
Returns a footstep defintion's index in the
|
||||
footstep definition heap.
|
||||
|
||||
Input Arguments:-
|
||||
footstep - The footstep definition to return the index of.
|
||||
|
||||
Return:-
|
||||
The footstep heap index, SIZE_MAX if the footstep was invalid.
|
||||
--------------------------------------------------*/
|
||||
|
||||
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetNumFootstepDefs(void);
|
||||
|
||||
Returns the number of footstep definitions.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
Length of footstepDefs.
|
||||
--------------------------------------------------*/
|
||||
|
||||
size_t K_GetNumFootstepDefs(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex);
|
||||
|
||||
Retrieves a footstep definition by its heap index.
|
||||
|
||||
Input Arguments:-
|
||||
checkIndex - The heap index to retrieve.
|
||||
|
||||
Return:-
|
||||
The footstep definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
t_footstep_t *K_GetFootstepByName(const char *checkName);
|
||||
|
||||
Retrieves a footstep definition by its lookup name.
|
||||
|
||||
Input Arguments:-
|
||||
checkName - The lookup name to retrieve.
|
||||
|
||||
Return:-
|
||||
The footstep definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
t_footstep_t *K_GetFootstepByName(const char *checkName);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetTerrainHeapIndex(terrain_t *terrain);
|
||||
|
||||
Returns a terrain defintion's index in the
|
||||
terrain definition heap.
|
||||
|
||||
Input Arguments:-
|
||||
terrain - The terrain definition to return the index of.
|
||||
|
||||
Return:-
|
||||
The terrain heap index, SIZE_MAX if the terrain was invalid.
|
||||
--------------------------------------------------*/
|
||||
|
||||
size_t K_GetTerrainHeapIndex(terrain_t *terrain);
|
||||
terrain_t *K_GetTerrainByIndex(UINT16 checkIndex);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
size_t K_GetNumTerrainDefs(void);
|
||||
|
||||
Returns the number of terrain definitions.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
Length of terrainDefs.
|
||||
--------------------------------------------------*/
|
||||
|
||||
size_t K_GetNumTerrainDefs(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetTerrainByIndex(size_t checkIndex);
|
||||
|
||||
Retrieves a terrain definition by its heap index.
|
||||
|
||||
Input Arguments:-
|
||||
checkIndex - The heap index to retrieve.
|
||||
|
||||
Return:-
|
||||
The terrain definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetTerrainByIndex(size_t checkIndex);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetTerrainByName(const char *checkName);
|
||||
|
||||
Retrieves a terrain definition by its lookup name.
|
||||
|
||||
Input Arguments:-
|
||||
checkName - The lookup name to retrieve.
|
||||
|
||||
Return:-
|
||||
The terrain definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetTerrainByName(const char *checkName);
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetDefaultTerrain(void);
|
||||
|
||||
Returns the default terrain definition, used
|
||||
in cases where terrain is not set for a texture.
|
||||
|
||||
Input Arguments:-
|
||||
None
|
||||
|
||||
Return:-
|
||||
The default terrain definition, NULL if it didn't exist.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetDefaultTerrain(void);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetTerrainForTextureName(const char *checkName);
|
||||
|
||||
Returns the terrain definition applied to
|
||||
the texture name inputted.
|
||||
|
||||
Input Arguments:-
|
||||
checkName - The texture's name.
|
||||
|
||||
Return:-
|
||||
The texture's terrain definition if it exists,
|
||||
otherwise the default terrain if it exists,
|
||||
otherwise NULL.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetTerrainForTextureName(const char *checkName);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum);
|
||||
|
||||
Returns the terrain definition applied to
|
||||
the texture ID inputted.
|
||||
|
||||
Input Arguments:-
|
||||
textureNum - The texture's ID.
|
||||
|
||||
Return:-
|
||||
The texture's terrain definition if it exists,
|
||||
otherwise the default terrain if it exists,
|
||||
otherwise NULL.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
terrain_t *K_GetTerrainForFlatNum(INT32 flatID);
|
||||
|
||||
Returns the terrain definition applied to
|
||||
the level flat ID.
|
||||
|
||||
Input Arguments:-
|
||||
flatID - The level flat's ID.
|
||||
|
||||
Return:-
|
||||
The level flat's terrain definition if it exists,
|
||||
otherwise the default terrain if it exists,
|
||||
otherwise NULL.
|
||||
--------------------------------------------------*/
|
||||
|
||||
terrain_t *K_GetTerrainForFlatNum(INT32 flatID);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID);
|
||||
|
||||
Updates an object's terrain pointer, based on
|
||||
the level flat ID supplied. Intended to be called
|
||||
when the object moves to new floors.
|
||||
|
||||
Input Arguments:-
|
||||
mo - The object to update.
|
||||
flatID - The level flat ID the object is standing on.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_ProcessTerrainEffect(mobj_t *mo);
|
||||
|
||||
Handles applying terrain effects to the object,
|
||||
intended to be called in a thinker.
|
||||
|
||||
Currently only intended for players, but
|
||||
could be modified to be inclusive of all
|
||||
object types.
|
||||
|
||||
Input Arguments:-
|
||||
mo - The object to apply effects to.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_ProcessTerrainEffect(mobj_t *mo);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_SetDefaultFriction(mobj_t *mo);
|
||||
|
||||
Resets an object to their default friction values.
|
||||
If they are on terrain with different friction,
|
||||
they will update to that value.
|
||||
|
||||
Input Arguments:-
|
||||
mo - The object to reset the friction values of.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_SetDefaultFriction(mobj_t *mo);
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
void K_InitTerrain(UINT16 wadNum);
|
||||
|
||||
Finds the TERRAIN lumps in a WAD/PK3, and
|
||||
processes all of them.
|
||||
|
||||
Input Arguments:-
|
||||
wadNum - WAD file ID to process.
|
||||
|
||||
Return:-
|
||||
None
|
||||
--------------------------------------------------*/
|
||||
|
||||
void K_InitTerrain(UINT16 wadNum);
|
||||
|
||||
#endif // __K_TERRAIN_H__
|
||||
|
|
|
|||
|
|
@ -2138,8 +2138,6 @@ void P_MovePlayer(player_t *player)
|
|||
player->mo->rollangle = 0;
|
||||
}
|
||||
|
||||
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
|
||||
|
||||
//{ SRB2kart
|
||||
|
||||
// Drifting sound
|
||||
|
|
@ -4504,8 +4502,6 @@ void P_PlayerThink(player_t *player)
|
|||
P_MovePlayer(player);
|
||||
}
|
||||
|
||||
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
|
||||
|
||||
// Unset statis flag after moving.
|
||||
// In other words, if you manually set stasis via code,
|
||||
// it lasts for one tic.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue