Implement splash & footstep blocks, commentate more of the code

They do nothing atm, but they can be set properly now :)
This commit is contained in:
Sally Coolatta 2021-12-09 14:45:59 -05:00 committed by SinnamonLat
parent 6cc30005b3
commit c355537676
3 changed files with 839 additions and 73 deletions

View file

@ -14,6 +14,7 @@
#include "k_terrain.h"
#include "dehacked.h" // get_number
#include "deh_soc.h" // get_mobjtype
#include "doomdata.h"
#include "doomdef.h"
#include "doomtype.h"
@ -27,19 +28,155 @@
#include "k_kart.h" // on the chopping block...
t_splash_t *splashDefs = NULL;
UINT16 numSplashDefs = 0;
static t_splash_t *splashDefs = NULL;
static size_t numSplashDefs = 0;
t_footstep_t *footstepDefs = NULL;
UINT16 numFootstepDefs = 0;
static t_footstep_t *footstepDefs = NULL;
static size_t numFootstepDefs = 0;
terrain_t *terrainDefs = NULL;
UINT16 numTerrainDefs = 0;
static terrain_t *terrainDefs = NULL;
static size_t numTerrainDefs = 0;
t_floor_t *terrainFloorDefs = NULL;
UINT16 numTerrainFloorDefs = 0;
static t_floor_t *terrainFloorDefs = NULL;
static size_t numTerrainFloorDefs = 0;
UINT16 defaultTerrain = UINT16_MAX;
static size_t defaultTerrain = SIZE_MAX;
/*--------------------------------------------------
size_t K_GetSplashHeapIndex(t_splash_t *splash)
See header file for description.
--------------------------------------------------*/
size_t K_GetSplashHeapIndex(t_splash_t *splash)
{
if (splash == NULL)
{
return SIZE_MAX;
}
return (splash - splashDefs);
}
/*--------------------------------------------------
size_t K_GetNumSplashDefs(void)
See header file for description.
--------------------------------------------------*/
size_t K_GetNumSplashDefs(void)
{
return numSplashDefs;
}
/*--------------------------------------------------
t_splash_t *K_GetSplashByIndex(size_t checkIndex)
See header file for description.
--------------------------------------------------*/
t_splash_t *K_GetSplashByIndex(size_t checkIndex)
{
if (checkIndex >= numSplashDefs)
{
return NULL;
}
return &splashDefs[checkIndex];
}
/*--------------------------------------------------
t_splash_t *K_GetSplashByName(const char *checkName)
See header file for description.
--------------------------------------------------*/
t_splash_t *K_GetSplashByName(const char *checkName)
{
size_t i;
if (numSplashDefs == 0)
{
return NULL;
}
for (i = 0; i < numSplashDefs; i++)
{
t_splash_t *s = &splashDefs[i];
if (stricmp(checkName, s->name) == 0)
{
// Name matches.
return s;
}
}
return NULL;
}
/*--------------------------------------------------
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
See header file for description.
--------------------------------------------------*/
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep)
{
if (footstep == NULL)
{
return SIZE_MAX;
}
return (footstep - footstepDefs);
}
/*--------------------------------------------------
size_t K_GetNumFootstepDefs(void)
See header file for description.
--------------------------------------------------*/
size_t K_GetNumFootstepDefs(void)
{
return numFootstepDefs;
}
/*--------------------------------------------------
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
See header file for description.
--------------------------------------------------*/
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex)
{
if (checkIndex >= numFootstepDefs)
{
return NULL;
}
return &footstepDefs[checkIndex];
}
/*--------------------------------------------------
t_footstep_t *K_GetFootstepByName(const char *checkName)
See header file for description.
--------------------------------------------------*/
t_footstep_t *K_GetFootstepByName(const char *checkName)
{
size_t i;
if (numFootstepDefs == 0)
{
return NULL;
}
for (i = 0; i < numFootstepDefs; i++)
{
t_footstep_t *fs = &footstepDefs[i];
if (stricmp(checkName, fs->name) == 0)
{
// Name matches.
return fs;
}
}
return NULL;
}
/*--------------------------------------------------
size_t K_GetTerrainHeapIndex(terrain_t *terrain)
@ -48,21 +185,30 @@ UINT16 defaultTerrain = UINT16_MAX;
--------------------------------------------------*/
size_t K_GetTerrainHeapIndex(terrain_t *terrain)
{
size_t i = SIZE_MAX;
if (terrain == NULL)
{
CONS_Debug(DBG_GAMELOGIC, "NULL terrain in K_GetTerrainHeapIndex.\n");
}
else
{
i = (terrain - terrainDefs);
return SIZE_MAX;
}
return i;
return (terrain - terrainDefs);
}
terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
/*--------------------------------------------------
size_t K_GetNumTerrainDefs(void)
See header file for description.
--------------------------------------------------*/
size_t K_GetNumTerrainDefs(void)
{
return numTerrainDefs;
}
/*--------------------------------------------------
terrain_t *K_GetTerrainByIndex(size_t checkIndex)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetTerrainByIndex(size_t checkIndex)
{
if (checkIndex >= numTerrainDefs)
{
@ -72,18 +218,21 @@ terrain_t *K_GetTerrainByIndex(UINT16 checkIndex)
return &terrainDefs[checkIndex];
}
/*--------------------------------------------------
terrain_t *K_GetTerrainByName(const char *checkName)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetTerrainByName(const char *checkName)
{
INT32 i;
size_t i;
if (numTerrainDefs == 0)
{
return NULL;
}
// Search backwards through all terrain definitions.
// The latest one will have priority over the older one.
for (i = numTerrainDefs-1; i >= 0; i--)
for (i = 0; i < numTerrainDefs; i++)
{
terrain_t *t = &terrainDefs[i];
@ -97,23 +246,30 @@ terrain_t *K_GetTerrainByName(const char *checkName)
return NULL;
}
/*--------------------------------------------------
terrain_t *K_GetDefaultTerrain(void)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetDefaultTerrain(void)
{
return K_GetTerrainByIndex(defaultTerrain);
}
/*--------------------------------------------------
terrain_t *K_GetTerrainForTextureName(const char *checkName)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetTerrainForTextureName(const char *checkName)
{
INT32 i;
size_t i;
if (numTerrainFloorDefs == 0)
{
return NULL;
}
// Search backwards through all terrain definitions.
// The latest one will have priority over the older one.
for (i = 0; i < numTerrainFloorDefs; i++)
{
t_floor_t *f = &terrainFloorDefs[i];
@ -129,6 +285,11 @@ terrain_t *K_GetTerrainForTextureName(const char *checkName)
return K_GetDefaultTerrain();
}
/*--------------------------------------------------
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
{
texture_t *tex = NULL;
@ -142,6 +303,11 @@ terrain_t *K_GetTerrainForTextureNum(INT32 textureNum)
return K_GetTerrainForTextureName(tex->name);
}
/*--------------------------------------------------
terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
See header file for description.
--------------------------------------------------*/
terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
{
levelflat_t *levelFlat = NULL;
@ -156,6 +322,11 @@ terrain_t *K_GetTerrainForFlatNum(INT32 flatID)
return K_GetTerrainForTextureName(levelFlat->name);
}
/*--------------------------------------------------
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
See header file for description.
--------------------------------------------------*/
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
{
if (mo == NULL || P_MobjWasRemoved(mo) == true)
@ -175,6 +346,11 @@ void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID)
mo->terrain = K_GetTerrainForFlatNum(flatID);
}
/*--------------------------------------------------
void K_ProcessTerrainEffect(mobj_t *mo)
See header file for description.
--------------------------------------------------*/
void K_ProcessTerrainEffect(mobj_t *mo)
{
player_t *player = NULL;
@ -242,17 +418,26 @@ void K_ProcessTerrainEffect(mobj_t *mo)
// (Offroad is handled elsewhere!)
}
/*--------------------------------------------------
void K_SetDefaultFriction(mobj_t *mo)
See header file for description.
--------------------------------------------------*/
void K_SetDefaultFriction(mobj_t *mo)
{
boolean isPlayer = false;
if (mo == NULL || P_MobjWasRemoved(mo) == true)
{
// Invalid object.
return;
}
isPlayer = (mo->player != NULL);
mo->friction = ORIG_FRICTION;
if (mo->player != NULL)
if (isPlayer == true)
{
mo->movefactor = FRACUNIT;
}
@ -266,7 +451,7 @@ void K_SetDefaultFriction(mobj_t *mo)
if (strength > 0) // sludge
{
strength = strength*2; // otherwise, the maximum sludginess value is +967...
strength = strength * 2; // otherwise, the maximum sludginess value is +967...
}
// The following might seem odd. At the time of movement,
@ -284,26 +469,40 @@ void K_SetDefaultFriction(mobj_t *mo)
newFriction = 0;
}
newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
if (newMovefactor < FRACUNIT)
{
newMovefactor = 19*newMovefactor - 18*FRACUNIT;
}
else
{
newMovefactor = FRACUNIT;
}
mo->friction = newFriction;
mo->movefactor = newMovefactor;
if (isPlayer == true)
{
newMovefactor = FixedDiv(ORIG_FRICTION, newFriction);
if (newMovefactor < FRACUNIT)
{
newMovefactor = 19*newMovefactor - 18*FRACUNIT;
}
else
{
newMovefactor = FRACUNIT;
}
mo->movefactor = newMovefactor;
}
}
}
//
// Parser code starts here.
//
/*--------------------------------------------------
static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
Sets a flag to true or false depending on
the string input.
Input Arguments:-
inputFlags - Pointer to flags value to modify.
newFlag - The flag(s) to set / unset.
val - The string input from the file.
Return:-
None
--------------------------------------------------*/
static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
{
if (stricmp(val, "true") == 0)
@ -316,10 +515,147 @@ static void K_FlagBoolean(UINT32 *inputFlags, UINT32 newFlag, char *val)
}
}
/*--------------------------------------------------
static void K_SplashDefaults(t_splash_t *splash)
Sets the defaults for a new Splash block.
Input Arguments:-
splash - Terrain Splash structure to default.
Return:-
None
--------------------------------------------------*/
static void K_SplashDefaults(t_splash_t *splash)
{
splash->mobjType = MT_NULL;
splash->sfx = sfx_None;
}
/*--------------------------------------------------
static void K_NewSplashDefs(void)
Increases the size of splashDefs by 1, and
sets the new struct's values to their defaults.
Input Arguments:-
None
Return:-
None
--------------------------------------------------*/
static void K_NewSplashDefs(void)
{
numSplashDefs++;
splashDefs = (t_splash_t *)Z_Realloc(splashDefs, sizeof(t_splash_t) * (numSplashDefs + 1), PU_STATIC, NULL);
K_SplashDefaults( &splashDefs[numSplashDefs - 1] );
}
/*--------------------------------------------------
static void K_ParseSplashParameter(size_t i, char *param, char *val)
Parser function for Splash blocks.
Input Arguments:-
i - Struct ID
param - Parameter string
val - Value string
Return:-
None
--------------------------------------------------*/
static void K_ParseSplashParameter(size_t i, char *param, char *val)
{
t_splash_t *splash = &splashDefs[i];
if (stricmp(param, "mobjType") == 0)
{
splash->mobjType = get_mobjtype(val);
}
else if (stricmp(param, "sfx") == 0)
{
splash->sfx = get_sfx(val);
}
}
/*--------------------------------------------------
static void K_FootstepDefaults(t_footstep_t *footstep)
Sets the defaults for a new Footstep block.
Input Arguments:-
footstep - Terrain Footstep structure to default.
Return:-
None
--------------------------------------------------*/
static void K_FootstepDefaults(t_footstep_t *footstep)
{
footstep->mobjType = MT_NULL;
footstep->sfx = sfx_None;
}
/*--------------------------------------------------
static void K_NewFootstepDefs(void)
Increases the size of footstepDefs by 1, and
sets the new struct's values to their defaults.
Input Arguments:-
None
Return:-
None
--------------------------------------------------*/
static void K_NewFootstepDefs(void)
{
numFootstepDefs++;
footstepDefs = (t_footstep_t *)Z_Realloc(footstepDefs, sizeof(t_footstep_t) * (numFootstepDefs + 1), PU_STATIC, NULL);
K_FootstepDefaults( &footstepDefs[numFootstepDefs - 1] );
}
/*--------------------------------------------------
static void K_ParseFootstepParameter(size_t i, char *param, char *val)
Parser function for Footstep blocks.
Input Arguments:-
i - Struct ID
param - Parameter string
val - Value string
Return:-
None
--------------------------------------------------*/
static void K_ParseFootstepParameter(size_t i, char *param, char *val)
{
t_footstep_t *footstep = &footstepDefs[i];
if (stricmp(param, "mobjType") == 0)
{
footstep->mobjType = get_mobjtype(val);
}
else if (stricmp(param, "sfx") == 0)
{
footstep->sfx = get_sfx(val);
}
}
/*--------------------------------------------------
static void K_TerrainDefaults(terrain_t *terrain)
Sets the defaults for a new Terrain block.
Input Arguments:-
terrain - Terrain structure to default.
Return:-
None
--------------------------------------------------*/
static void K_TerrainDefaults(terrain_t *terrain)
{
terrain->splashID = UINT16_MAX;
terrain->footstepID = UINT16_MAX;
terrain->splashID = SIZE_MAX;
terrain->footstepID = SIZE_MAX;
terrain->friction = FRACUNIT;
terrain->offroad = 0;
@ -328,6 +664,18 @@ static void K_TerrainDefaults(terrain_t *terrain)
terrain->flags = 0;
}
/*--------------------------------------------------
static void K_NewTerrainDefs(void)
Increases the size of terrainDefs by 1, and
sets the new struct's values to their defaults.
Input Arguments:-
None
Return:-
None
--------------------------------------------------*/
static void K_NewTerrainDefs(void)
{
numTerrainDefs++;
@ -335,17 +683,32 @@ static void K_NewTerrainDefs(void)
K_TerrainDefaults( &terrainDefs[numTerrainDefs - 1] );
}
/*--------------------------------------------------
static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
Parser function for Terrain blocks.
Input Arguments:-
i - Struct ID
param - Parameter string
val - Value string
Return:-
None
--------------------------------------------------*/
static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
{
terrain_t *terrain = &terrainDefs[i];
if (stricmp(param, "splash") == 0)
{
//terrain->splashID = 0;
t_splash_t *splash = K_GetSplashByName(val);
terrain->splashID = K_GetSplashHeapIndex(splash);
}
else if (stricmp(param, "footstep") == 0)
{
//terrain->footstepID = 0;
t_footstep_t *footstep = K_GetFootstepByName(val);
terrain->footstepID = K_GetFootstepHeapIndex(footstep);
}
else if (stricmp(param, "friction") == 0)
{
@ -373,12 +736,37 @@ static void K_ParseTerrainParameter(UINT32 i, char *param, char *val)
}
}
/*--------------------------------------------------
static void K_NewTerrainFloorDefs(void)
Increases the size of numTerrainFloorDefs by 1.
Input Arguments:-
None
Return:-
None
--------------------------------------------------*/
static void K_NewTerrainFloorDefs(void)
{
numTerrainFloorDefs++;
terrainFloorDefs = (t_floor_t *)Z_Realloc(terrainFloorDefs, sizeof(t_floor_t) * (numTerrainFloorDefs + 1), PU_STATIC, NULL);
}
/*--------------------------------------------------
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
Runs another parser function for the TERRAIN
lump, handling the nitty-gritty parts of the
token handling.
Input Arguments:-
num - Struct ID to modify. Which one it will modify depends on the parser function.
parser - The parser function. Takes three inputs: Struct ID, Parameter String, and Value String.
Return:-
false if any errors occured, otherwise true.
--------------------------------------------------*/
static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, char *))
{
char *param, *val;
@ -414,6 +802,18 @@ static boolean K_DoTERRAINLumpParse(size_t num, void (*parser)(UINT32, char *, c
return true;
}
/*--------------------------------------------------
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
Parses inputted lump data as a TERRAIN lump.
Input Arguments:-
data - Pointer to lump data.
size - The length of the lump data.
Return:-
false if any errors occured, otherwise true.
--------------------------------------------------*/
static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
{
char *tkn = M_GetToken((char *)data);
@ -431,6 +831,80 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
valid = false;
}
// Check for valid fields.
else if (stricmp(tkn, "splash") == 0)
{
Z_Free(tkn);
tkn = M_GetToken(NULL);
pos = M_GetTokenPos();
if (tkn && pos < size)
{
t_splash_t *s = NULL;
for (i = 0; i < numSplashDefs; i++)
{
s = &splashDefs[i];
if (stricmp(tkn, s->name) == 0)
{
break;
}
}
if (i == numSplashDefs)
{
K_NewSplashDefs();
s = &splashDefs[i];
strncpy(s->name, tkn, TERRAIN_NAME_LEN);
CONS_Printf("Created new Splash type '%s'\n", s->name);
}
valid = K_DoTERRAINLumpParse(i, K_ParseSplashParameter);
}
else
{
CONS_Alert(CONS_ERROR, "No Splash type name.\n");
valid = false;
}
}
else if (stricmp(tkn, "footstep") == 0)
{
Z_Free(tkn);
tkn = M_GetToken(NULL);
pos = M_GetTokenPos();
if (tkn && pos < size)
{
t_footstep_t *fs = NULL;
for (i = 0; i < numFootstepDefs; i++)
{
fs = &footstepDefs[i];
if (stricmp(tkn, fs->name) == 0)
{
break;
}
}
if (i == numFootstepDefs)
{
K_NewFootstepDefs();
fs = &footstepDefs[i];
strncpy(fs->name, tkn, TERRAIN_NAME_LEN);
CONS_Printf("Created new Footstep type '%s'\n", fs->name);
}
valid = K_DoTERRAINLumpParse(i, K_ParseFootstepParameter);
}
else
{
CONS_Alert(CONS_ERROR, "No Footstep type name.\n");
valid = false;
}
}
else if (stricmp(tkn, "terrain") == 0)
{
Z_Free(tkn);
@ -464,7 +938,7 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
}
else
{
CONS_Alert(CONS_ERROR, "No terrain type name.\n");
CONS_Alert(CONS_ERROR, "No Terrain type name.\n");
valid = false;
}
}
@ -522,7 +996,7 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
}
else
{
f->terrainID = (t - terrainDefs);
f->terrainID = K_GetTerrainHeapIndex(t);
CONS_Printf("Texture '%s' set to Terrain '%s'\n", f->textureName, tkn);
}
}
@ -580,7 +1054,6 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
valid = false;
}
}
// TODO: splash & footstep blocks
else
{
CONS_Alert(CONS_ERROR, "Unknown field '%s' found in TERRAIN lump.\n", tkn);
@ -601,6 +1074,11 @@ static boolean K_TERRAINLumpParser(UINT8 *data, size_t size)
return true;
}
/*--------------------------------------------------
void K_InitTerrain(UINT16 wadNum)
See header file for description.
--------------------------------------------------*/
void K_InitTerrain(UINT16 wadNum)
{
UINT16 lumpNum;

View file

@ -29,8 +29,8 @@ typedef struct t_splash_s
char name[TERRAIN_NAME_LEN]; // Lookup name.
UINT16 objType; // Thing type. MT_NULL to not spawn anything.
UINT16 sound; // Sound to play.
UINT16 mobjType; // Thing type. MT_NULL to not spawn anything.
UINT16 sfx; // Sound to play.
} t_splash_t;
typedef struct t_footstep_s
@ -40,8 +40,8 @@ typedef struct t_footstep_s
char name[TERRAIN_NAME_LEN]; // Lookup name.
UINT16 objType; // Thing type. MT_NULL to not spawn anything.
UINT16 sound; // Sound to play.
UINT16 mobjType; // Thing type. MT_NULL to not spawn anything.
UINT16 sfx; // Sound to play.
} t_footstep_t;
typedef enum
@ -58,8 +58,8 @@ typedef struct terrain_s
char name[TERRAIN_NAME_LEN]; // Lookup name.
UINT16 splashID; // Splash defintion ID.
UINT16 footstepID; // Footstep defintion ID.
size_t splashID; // Splash defintion ID.
size_t footstepID; // Footstep defintion ID.
fixed_t friction; // The default friction of this texture.
UINT8 offroad; // The default offroad level of this texture.
@ -78,37 +78,329 @@ typedef struct t_floor_s
// Someone confirm if I just hallucinated that. :V)
char textureName[9]; // Floor texture name.
UINT16 terrainID; // Terrain definition ID.
size_t terrainID; // Terrain definition ID.
} t_floor_t;
// Arrays for all terrain definitions.
extern t_splash_t *splashDefs;
extern UINT16 numSplashDefs;
/*--------------------------------------------------
size_t K_GetSplashHeapIndex(t_splash_t *splash);
extern t_footstep_t *footstepDefs;
extern UINT16 numFootstepDefs;
Returns a splash defintion's index in the
splash definition heap.
extern terrain_t *terrainDefs;
extern UINT16 numTerrainDefs;
Input Arguments:-
splash - The splash definition to return the index of.
extern t_floor_t *terrainFloorDefs;
extern UINT16 numTerrainFloorDefs;
Return:-
The splash heap index, SIZE_MAX if the splash was invalid.
--------------------------------------------------*/
// Default terrain definition ID.
extern UINT16 defaultTerrain;
size_t K_GetSplashHeapIndex(t_splash_t *splash);
/*--------------------------------------------------
size_t K_GetNumSplashDefs(void);
Returns the number of splash definitions.
Input Arguments:-
None
Return:-
Length of splashDefs.
--------------------------------------------------*/
size_t K_GetNumSplashDefs(void);
/*--------------------------------------------------
t_splash_t *K_GetSplashByIndex(size_t checkIndex);
Retrieves a splash definition by its heap index.
Input Arguments:-
checkIndex - The heap index to retrieve.
Return:-
The splash definition, NULL if it didn't exist.
--------------------------------------------------*/
t_splash_t *K_GetSplashByIndex(size_t checkIndex);
/*--------------------------------------------------
t_splash_t *K_GetSplashByName(const char *checkName);
Retrieves a splash definition by its lookup name.
Input Arguments:-
checkName - The lookup name to retrieve.
Return:-
The splash definition, NULL if it didn't exist.
--------------------------------------------------*/
t_splash_t *K_GetSplashByName(const char *checkName);
/*--------------------------------------------------
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep);
Returns a footstep defintion's index in the
footstep definition heap.
Input Arguments:-
footstep - The footstep definition to return the index of.
Return:-
The footstep heap index, SIZE_MAX if the footstep was invalid.
--------------------------------------------------*/
size_t K_GetFootstepHeapIndex(t_footstep_t *footstep);
/*--------------------------------------------------
size_t K_GetNumFootstepDefs(void);
Returns the number of footstep definitions.
Input Arguments:-
None
Return:-
Length of footstepDefs.
--------------------------------------------------*/
size_t K_GetNumFootstepDefs(void);
/*--------------------------------------------------
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex);
Retrieves a footstep definition by its heap index.
Input Arguments:-
checkIndex - The heap index to retrieve.
Return:-
The footstep definition, NULL if it didn't exist.
--------------------------------------------------*/
t_footstep_t *K_GetFootstepByIndex(size_t checkIndex);
/*--------------------------------------------------
t_footstep_t *K_GetFootstepByName(const char *checkName);
Retrieves a footstep definition by its lookup name.
Input Arguments:-
checkName - The lookup name to retrieve.
Return:-
The footstep definition, NULL if it didn't exist.
--------------------------------------------------*/
t_footstep_t *K_GetFootstepByName(const char *checkName);
/*--------------------------------------------------
size_t K_GetTerrainHeapIndex(terrain_t *terrain);
Returns a terrain defintion's index in the
terrain definition heap.
Input Arguments:-
terrain - The terrain definition to return the index of.
Return:-
The terrain heap index, SIZE_MAX if the terrain was invalid.
--------------------------------------------------*/
size_t K_GetTerrainHeapIndex(terrain_t *terrain);
terrain_t *K_GetTerrainByIndex(UINT16 checkIndex);
/*--------------------------------------------------
size_t K_GetNumTerrainDefs(void);
Returns the number of terrain definitions.
Input Arguments:-
None
Return:-
Length of terrainDefs.
--------------------------------------------------*/
size_t K_GetNumTerrainDefs(void);
/*--------------------------------------------------
terrain_t *K_GetTerrainByIndex(size_t checkIndex);
Retrieves a terrain definition by its heap index.
Input Arguments:-
checkIndex - The heap index to retrieve.
Return:-
The terrain definition, NULL if it didn't exist.
--------------------------------------------------*/
terrain_t *K_GetTerrainByIndex(size_t checkIndex);
/*--------------------------------------------------
terrain_t *K_GetTerrainByName(const char *checkName);
Retrieves a terrain definition by its lookup name.
Input Arguments:-
checkName - The lookup name to retrieve.
Return:-
The terrain definition, NULL if it didn't exist.
--------------------------------------------------*/
terrain_t *K_GetTerrainByName(const char *checkName);
/*--------------------------------------------------
terrain_t *K_GetDefaultTerrain(void);
Returns the default terrain definition, used
in cases where terrain is not set for a texture.
Input Arguments:-
None
Return:-
The default terrain definition, NULL if it didn't exist.
--------------------------------------------------*/
terrain_t *K_GetDefaultTerrain(void);
/*--------------------------------------------------
terrain_t *K_GetTerrainForTextureName(const char *checkName);
Returns the terrain definition applied to
the texture name inputted.
Input Arguments:-
checkName - The texture's name.
Return:-
The texture's terrain definition if it exists,
otherwise the default terrain if it exists,
otherwise NULL.
--------------------------------------------------*/
terrain_t *K_GetTerrainForTextureName(const char *checkName);
/*--------------------------------------------------
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum);
Returns the terrain definition applied to
the texture ID inputted.
Input Arguments:-
textureNum - The texture's ID.
Return:-
The texture's terrain definition if it exists,
otherwise the default terrain if it exists,
otherwise NULL.
--------------------------------------------------*/
terrain_t *K_GetTerrainForTextureNum(INT32 textureNum);
/*--------------------------------------------------
terrain_t *K_GetTerrainForFlatNum(INT32 flatID);
Returns the terrain definition applied to
the level flat ID.
Input Arguments:-
flatID - The level flat's ID.
Return:-
The level flat's terrain definition if it exists,
otherwise the default terrain if it exists,
otherwise NULL.
--------------------------------------------------*/
terrain_t *K_GetTerrainForFlatNum(INT32 flatID);
/*--------------------------------------------------
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID);
Updates an object's terrain pointer, based on
the level flat ID supplied. Intended to be called
when the object moves to new floors.
Input Arguments:-
mo - The object to update.
flatID - The level flat ID the object is standing on.
Return:-
None
--------------------------------------------------*/
void K_UpdateMobjTerrain(mobj_t *mo, INT32 flatID);
/*--------------------------------------------------
void K_ProcessTerrainEffect(mobj_t *mo);
Handles applying terrain effects to the object,
intended to be called in a thinker.
Currently only intended for players, but
could be modified to be inclusive of all
object types.
Input Arguments:-
mo - The object to apply effects to.
Return:-
None
--------------------------------------------------*/
void K_ProcessTerrainEffect(mobj_t *mo);
/*--------------------------------------------------
void K_SetDefaultFriction(mobj_t *mo);
Resets an object to their default friction values.
If they are on terrain with different friction,
they will update to that value.
Input Arguments:-
mo - The object to reset the friction values of.
Return:-
None
--------------------------------------------------*/
void K_SetDefaultFriction(mobj_t *mo);
/*--------------------------------------------------
void K_InitTerrain(UINT16 wadNum);
Finds the TERRAIN lumps in a WAD/PK3, and
processes all of them.
Input Arguments:-
wadNum - WAD file ID to process.
Return:-
None
--------------------------------------------------*/
void K_InitTerrain(UINT16 wadNum);
#endif // __K_TERRAIN_H__

View file

@ -2138,8 +2138,6 @@ void P_MovePlayer(player_t *player)
player->mo->rollangle = 0;
}
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
//{ SRB2kart
// Drifting sound
@ -4504,8 +4502,6 @@ void P_PlayerThink(player_t *player)
P_MovePlayer(player);
}
player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
// Unset statis flag after moving.
// In other words, if you manually set stasis via code,
// it lasts for one tic.