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Fix quake tilt speed scaling varying by map scale
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1 changed files with 4 additions and 3 deletions
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@ -4011,19 +4011,20 @@ Quaketilt (player_t *player)
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if (sliptiding)
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{
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tilt = ANGLE_45;
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lowb = 5*FRACUNIT;
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lowb = 20*FRACUNIT;
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}
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else
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{
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tilt = ANGLE_11hh/2;
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lowb = 15*FRACUNIT;
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lowb = 60*FRACUNIT;
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}
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}
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else
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{
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tilt = ANGLE_22h;
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lowb = 10*FRACUNIT;
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lowb = 40*FRACUNIT;
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}
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lowb = FixedMul(lowb, player->mo->scale);
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moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
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speed = abs( player->mo->momx + player->mo->momy );
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if (speed < lowb)
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