From a0fce69e11218f38509fb67473509c40c02a6966 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Fri, 16 May 2025 20:33:51 -0400 Subject: [PATCH] Disallow drift exit help on D0 --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index abd2138e4..aff233330 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2345,7 +2345,7 @@ static void P_UpdatePlayerAngle(player_t *player) // This is the hardest case for the turn solver, because your handling properties on // client side are very different than your handling properties on server side—at least, // until your drift status makes the full round-trip and is reflected in your gamestate. - if (player->drift && abs(player->drift) < 5) + if (player->drift && abs(player->drift) < 5 && player->cmd.latency) { steeringRight = KART_FULLTURN; steeringLeft = -KART_FULLTURN;