Merge d_netcmd.c

This commit is contained in:
Sally Coolatta 2020-08-10 12:04:24 -04:00
parent 2581ab4bf1
commit c3ca513445

View file

@ -694,11 +694,9 @@ void D_RegisterServerCommands(void)
COM_AddCommand("archivetest", Command_Archivetest_f);
#endif
<<<<<<< HEAD
COM_AddCommand("kartgiveitem", Command_KartGiveItem_f);
=======
COM_AddCommand("downloads", Command_Downloads_f);
>>>>>>> srb2/next
COM_AddCommand("kartgiveitem", Command_KartGiveItem_f);
// for master server connection
AddMServCommands();
@ -2794,43 +2792,16 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
static char *buf_p = buf;
// The supplied data are assumed to be good.
I_Assert(delay >= 0 && delay <= 2);
<<<<<<< HEAD
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d encoremode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pencoremode, resetplayers, delay, skipprecutscene);
if (netgame || multiplayer)
=======
if (mapnum != -1)
{
CV_SetValue(&cv_nextmap, mapnum);
// Kick bot from special stages
if (botskin)
{
if (G_IsSpecialStage(mapnum) || (mapheaderinfo[mapnum-1] && (mapheaderinfo[mapnum-1]->typeoflevel & TOL_NIGHTS)))
{
if (botingame)
{
//CL_RemoveSplitscreenPlayer();
botingame = false;
playeringame[1] = false;
}
}
else if (!botingame)
{
//CL_AddSplitscreenPlayer();
botingame = true;
secondarydisplayplayer = 1;
playeringame[1] = true;
players[1].bot = 1;
SendNameAndColor2();
}
}
}
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d pencoremode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pencoremode, resetplayers, delay, skipprecutscene);
if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
>>>>>>> srb2/next
FLS = false;
if (delay != 2)
@ -4874,11 +4845,7 @@ static void Command_Version_f(void)
#ifdef DEVELOP
CONS_Printf("SRB2Kart %s-%s (%s %s)\n", compbranch, comprevision, compdate, comptime);
#else
<<<<<<< HEAD
CONS_Printf("SRB2Kart %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision);
=======
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch);
>>>>>>> srb2/next
CONS_Printf("SRB2Kart %s (%s %s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision, compbranch);
#endif
// Base library
@ -5042,12 +5009,8 @@ static void NumLaps_OnChange(void)
CV_StealthSetValue(&cv_numlaps, mapheaderinfo[gamemap - 1]->numlaps);
// Just don't be verbose
<<<<<<< HEAD
if (gametyperules & GTR_RACE)
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
=======
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
>>>>>>> srb2/next
}
static void NetTimeout_OnChange(void)
@ -6330,11 +6293,7 @@ static void Command_ShowTime_f(void)
// SRB2Kart: On change messages
static void BaseNumLaps_OnChange(void)
{
<<<<<<< HEAD
if (gamestate == GS_LEVEL)
=======
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
>>>>>>> srb2/next
if (gametyperules & GTR_RACE && gamestate == GS_LEVEL)
{
if (cv_basenumlaps.value)
CONS_Printf(M_GetText("Number of laps will be changed to %d next round.\n"), cv_basenumlaps.value);