Don't f12 time over'd players

This commit is contained in:
TehRealSalt 2018-10-22 15:06:07 -04:00
parent fc93b13b55
commit c3d535ae90

View file

@ -1840,6 +1840,9 @@ boolean G_Responder(event_t *ev)
if (players[displayplayer].exiting)
continue;
if (players[displayplayer].pflags & PF_TIMEOVER)
continue;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if (G_BattleGametype())
{