Don't read renderflags twice

This commit is contained in:
James R 2021-04-01 19:08:51 -07:00
parent fed0e0f9e5
commit c4072ff050

View file

@ -1877,8 +1877,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, mobj->shadowscale);
WRITEUINT8(save_p, mobj->whiteshadow);
}
if (diff2 & MD2_RENDERFLAGS)
WRITEUINT32(save_p, mobj->renderflags);
if (diff2 & MD2_RENDERFLAGS)
{
UINT32 rf = mobj->renderflags;