diff --git a/src/g_demo.c b/src/g_demo.c index 16ca2a859..08b9cddb3 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -1580,7 +1580,7 @@ void G_ReadMetalTic(mobj_t *metal) oldmetal.x = READFIXED(metal_p); oldmetal.y = READFIXED(metal_p); oldmetal.z = READFIXED(metal_p); - P_TeleportMove(metal, oldmetal.x, oldmetal.y, oldmetal.z); + P_MoveOrigin(metal, oldmetal.x, oldmetal.y, oldmetal.z); oldmetal.x = metal->x; oldmetal.y = metal->y; oldmetal.z = metal->z; diff --git a/src/k_kart.c b/src/k_kart.c index e8b424179..b88ace530 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3754,7 +3754,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I { // floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn // This should set it for FOFs - P_TeleportMove(th, th->x, th->y, th->z); + P_SetOrigin(th, th->x, th->y, th->z); // spawn on the ground if the player is on the ground if (P_MobjFlip(source) < 0) { @@ -4717,7 +4717,7 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, { // floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn // This should set it for FOFs - P_TeleportMove(mo, mo->x, mo->y, mo->z); // however, THIS can fuck up your day. just absolutely ruin you. + P_SetOrigin(mo, mo->x, mo->y, mo->z); // however, THIS can fuck up your day. just absolutely ruin you. if (P_MobjWasRemoved(mo)) return NULL; @@ -5347,7 +5347,7 @@ void K_DropHnextList(player_t *player, boolean keepshields) { // floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn // This should set it for FOFs - //P_TeleportMove(dropwork, dropwork->x, dropwork->y, dropwork->z); -- handled better by above floorz/ceilingz passing + //P_SetOrigin(dropwork, dropwork->x, dropwork->y, dropwork->z); -- handled better by above floorz/ceilingz passing if (flip == 1) { @@ -5873,7 +5873,7 @@ static void K_MoveHeldObjects(player_t *player) z = player->mo->z + player->mo->height - cur->height; cur->flags |= MF_NOCLIPTHING; // temporarily make them noclip other objects so they can't hit anyone while in the player - P_TeleportMove(cur, player->mo->x, player->mo->y, z); + P_MoveOrigin(cur, player->mo->x, player->mo->y, z); cur->momx = FixedMul(FINECOSINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1); cur->momy = FixedMul(FINESINE(cur->angle>>ANGLETOFINESHIFT), cur->extravalue1); cur->flags &= ~MF_NOCLIPTHING; @@ -5986,7 +5986,7 @@ static void K_MoveHeldObjects(player_t *player) P_SetObjectMomZ(cur, FixedMul(targz - cur->z, 7*FRACUNIT/8) - gravity, false); if (R_PointToDist2(cur->x, cur->y, targx, targy) > 768*FRACUNIT) - P_TeleportMove(cur, targx, targy, cur->z); + P_MoveOrigin(cur, targx, targy, cur->z); if (P_IsObjectOnGround(cur)) { @@ -6076,12 +6076,12 @@ static void K_MoveHeldObjects(player_t *player) diffy = targy - cur->y; diffz = targz - cur->z; - P_TeleportMove(cur->tracer, cur->tracer->x + diffx + P_ReturnThrustX(cur, cur->angle + angoffset, 6*cur->scale), + P_MoveOrigin(cur->tracer, cur->tracer->x + diffx + P_ReturnThrustX(cur, cur->angle + angoffset, 6*cur->scale), cur->tracer->y + diffy + P_ReturnThrustY(cur, cur->angle + angoffset, 6*cur->scale), cur->tracer->z + diffz); P_SetScale(cur->tracer, (cur->tracer->destscale = 3*cur->scale/4)); } - P_TeleportMove(cur, targx, targy, targz); + P_MoveOrigin(cur, targx, targy, targz); K_FlipFromObject(cur, player->mo); // Update graviflip in real time thanks. cur->roll = player->mo->roll; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 0ce78b6f9..e07c41bd4 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1415,7 +1415,42 @@ static int lib_pTeleportMove(lua_State *L) INLEVEL if (!thing) return LUA_ErrInvalid(L, "mobj_t"); - lua_pushboolean(L, P_TeleportMove(thing, x, y, z)); + LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin or P_MoveOrigin"); + lua_pushboolean(L, P_SetOrigin(thing, x, y, z)); + LUA_PushUserdata(L, tmthing, META_MOBJ); + P_SetTarget(&tmthing, ptmthing); + return 2; +} + +static int lib_pSetOrigin(lua_State *L) +{ + mobj_t *ptmthing = tmthing; + mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + fixed_t z = luaL_checkfixed(L, 4); + NOHUD + INLEVEL + if (!thing) + return LUA_ErrInvalid(L, "mobj_t"); + lua_pushboolean(L, P_SetOrigin(thing, x, y, z)); + LUA_PushUserdata(L, tmthing, META_MOBJ); + P_SetTarget(&tmthing, ptmthing); + return 2; +} + +static int lib_pMoveOrigin(lua_State *L) +{ + mobj_t *ptmthing = tmthing; + mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + fixed_t x = luaL_checkfixed(L, 2); + fixed_t y = luaL_checkfixed(L, 3); + fixed_t z = luaL_checkfixed(L, 4); + NOHUD + INLEVEL + if (!thing) + return LUA_ErrInvalid(L, "mobj_t"); + lua_pushboolean(L, P_MoveOrigin(thing, x, y, z)); LUA_PushUserdata(L, tmthing, META_MOBJ); P_SetTarget(&tmthing, ptmthing); return 2; @@ -3835,6 +3870,8 @@ static luaL_Reg lib[] = { {"P_TryMove",lib_pTryMove}, {"P_Move",lib_pMove}, {"P_TeleportMove",lib_pTeleportMove}, + {"P_SetOrigin",lib_pSetOrigin}, + {"P_MoveOrigin",lib_pMoveOrigin}, {"P_SlideMove",lib_pSlideMove}, {"P_BounceMove",lib_pBounceMove}, {"P_CheckSight", lib_pCheckSight}, diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 0821cac6d..8a4a1e7a5 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -477,7 +477,7 @@ static int mobj_get(lua_State *L) } #define NOSET luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly.", mobj_opt[field]) -#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_TeleportMove") " instead.", mobj_opt[field]) +#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_SetOrigin") ", or " LUA_QL("P_MoveOrigin") " instead.", mobj_opt[field]) static int mobj_set(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); diff --git a/src/m_cheat.c b/src/m_cheat.c index b45a7cbb6..384edbba2 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -420,7 +420,7 @@ void Command_RTeleport_f(void) CONS_Printf(M_GetText("Teleporting by %d, %d, %d...\n"), intx, inty, FixedInt((intz-p->mo->z))); P_MapStart(); - if (!P_TeleportMove(p->mo, p->mo->x+intx*FRACUNIT, p->mo->y+inty*FRACUNIT, intz)) + if (!P_SetOrigin(p->mo, p->mo->x+intx*FRACUNIT, p->mo->y+inty*FRACUNIT, intz)) CONS_Alert(CONS_WARNING, M_GetText("Unable to teleport to that spot!\n")); else S_StartSound(p->mo, sfx_mixup); @@ -641,7 +641,7 @@ void Command_Teleport_f(void) } P_MapStart(); - if (!P_TeleportMove(p->mo, intx, inty, intz)) + if (!P_SetOrigin(p->mo, intx, inty, intz)) CONS_Alert(CONS_WARNING, M_GetText("Unable to teleport to that spot!\n")); else S_StartSound(p->mo, sfx_mixup); @@ -1039,7 +1039,7 @@ void OP_ObjectplaceMovement(player_t *player) if (cmd->forwardmove != 0) { P_Thrust(player->mo, player->mo->angle, (cmd->forwardmove*player->mo->scale/MAXPLMOVE)*cv_speed.value); - P_TeleportMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z); + P_MoveOrigin(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z); player->mo->momx = player->mo->momy = 0; } diff --git a/src/p_enemy.c b/src/p_enemy.c index 9f5fc86d8..0befaa293 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1145,7 +1145,7 @@ void A_FaceStabHurl(mobj_t *actor) hwork->destscale = FixedSqrt(step*basesize); P_SetScale(hwork, hwork->destscale); hwork->fuse = 2; - P_TeleportMove(hwork, actor->x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<x + P_ReturnThrustX(actor, actor->angle, locvar1*crab->scale), crab->y + P_ReturnThrustY(actor, actor->angle, locvar1*crab->scale), crab->z + locvar2*crab->scale); @@ -2043,7 +2043,7 @@ void A_CrushclawLaunch(mobj_t *actor) fixed_t idx = dx, idy = dy, idz = dz; while (chain) { - P_TeleportMove(chain, actor->target->x + idx, actor->target->y + idy, actor->target->z + idz); + P_MoveOrigin(chain, actor->target->x + idx, actor->target->y + idy, actor->target->z + idz); chain->movefactor = chain->z; idx += dx; idy += dy; @@ -4023,7 +4023,7 @@ void A_AttractChase(mobj_t *actor) //P_SetScale(actor, (actor->destscale = actor->target->scale)); actor->z = actor->target->z; K_MatchGenericExtraFlags(actor, actor->target); - P_TeleportMove(actor, actor->target->x, actor->target->y, + P_MoveOrigin(actor, actor->target->x, actor->target->y, actor->z + ( actor->target->height + offz )* P_MobjFlip(actor)); actor->extravalue1++; @@ -4052,7 +4052,7 @@ void A_AttractChase(mobj_t *actor) P_SetScale(actor, (actor->destscale = actor->target->scale - ((actor->target->scale/14) * actor->extravalue1))); actor->z = actor->target->z; K_MatchGenericExtraFlags(actor, actor->target); - P_TeleportMove(actor, + P_MoveOrigin(actor, actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)), actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)), actor->z + actor->target->scale * 24 * P_MobjFlip(actor)); @@ -9911,7 +9911,7 @@ void A_VileAttack(mobj_t *actor) // move the fire between the vile and the player //fire->x = actor->target->x - FixedMul (24*FRACUNIT, finecosine[an]); //fire->y = actor->target->y - FixedMul (24*FRACUNIT, finesine[an]); - P_TeleportMove(fire, + P_MoveOrigin(fire, actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)), actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)), fire->z); @@ -9956,7 +9956,7 @@ void A_VileAttack(mobj_t *actor) // move the fire between the vile and the player //fire->x = actor->target->x - FixedMul (24*FRACUNIT, finecosine[an]); //fire->y = actor->target->y - FixedMul (24*FRACUNIT, finesine[an]); - P_TeleportMove(fire, + P_MoveOrigin(fire, actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)), actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)), fire->z); @@ -10629,13 +10629,13 @@ void A_FlickyCenter(mobj_t *actor) if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1) { actor->extravalue2 = 1; - P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z); + P_SetOrigin(actor, actor->target->x, actor->target->y, actor->target->z); tmthing = NULL; } else if(actor->extravalue2) { actor->extravalue2 = 0; - P_TeleportMove(actor, originx, originy, originz); + P_SetOrigin(actor, originx, originy, originz); tmthing = NULL; } } @@ -11172,7 +11172,7 @@ void A_LightBeamReset(mobj_t *actor) actor->momy = (P_SignedRandom()*FINECOSINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/128; actor->momz = (P_SignedRandom()*FRACUNIT)/128; - P_TeleportMove(actor, + P_SetOrigin(actor, actor->spawnpoint->x*FRACUNIT - (P_SignedRandom()*FINESINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/2, actor->spawnpoint->y*FRACUNIT + (P_SignedRandom()*FINECOSINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/2, actor->spawnpoint->z*FRACUNIT + (P_SignedRandom()*FRACUNIT)/2); @@ -11757,7 +11757,7 @@ void A_DoNPCSkid(mobj_t *actor) actor->momy = (2*actor->momy)/3; } - P_TeleportMove(actor, x, y, z); + P_MoveOrigin(actor, x, y, z); // Spawn a particle every 3 tics. if (!(leveltime % 3)) @@ -12098,7 +12098,7 @@ void A_Boss5MakeJunk(mobj_t *actor) if (locvar1 > 0) P_SetMobjState(broked, locvar1); if (!P_MobjWasRemoved(broked)) - P_TeleportMove(broked, broked->x + broked->momx, broked->y + broked->momy, broked->z); + P_MoveOrigin(broked, broked->x + broked->momx, broked->y + broked->momy, broked->z); ang += ANGLE_45; } @@ -13161,7 +13161,7 @@ void A_DragonWing(mobj_t *actor) actor->angle = target->angle + actor->movedir; x = target->x + P_ReturnThrustX(actor, actor->angle, -target->radius); y = target->y + P_ReturnThrustY(actor, actor->angle, -target->radius); - P_TeleportMove(actor, x, y, target->z); + P_MoveOrigin(actor, x, y, target->z); } // Function: A_DragonSegment @@ -13202,7 +13202,7 @@ void A_DragonSegment(mobj_t *actor) zdist = P_ReturnThrustY(target, zangle, radius); actor->angle = hangle; - P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist); + P_MoveOrigin(actor, target->x + xdist, target->y + ydist, target->z + zdist); } // Function: A_ChangeHeight @@ -14164,10 +14164,10 @@ void A_LightningFollowPlayer(mobj_t *actor) { sx = actor->target->x + FixedMul((actor->target->scale*actor->extravalue1), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT)); sy = actor->target->y + FixedMul((actor->target->scale*actor->extravalue1), FINESINE((actor->angle)>>ANGLETOFINESHIFT)); - P_TeleportMove(actor, sx, sy, actor->target->z); + P_MoveOrigin(actor, sx, sy, actor->target->z); } else // else just teleport to player directly - P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z); + P_MoveOrigin(actor, actor->target->x, actor->target->y, actor->target->z); K_MatchGenericExtraFlags(actor, actor->target); // copy our target for graviflip actor->momx = actor->target->momx; @@ -14644,7 +14644,7 @@ void A_InvincSparkleRotate(mobj_t *actor) sx = actor->target->x + FixedMul((actor->movefactor), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT)); sy = actor->target->y + FixedMul((actor->movefactor), FINESINE((actor->angle)>>ANGLETOFINESHIFT)); sz = actor->target->z + (actor->extravalue1) + FixedMul((actor->cvmem), FINECOSINE((leveltime*ANG1*10 + actor->angle)>>ANGLETOFINESHIFT)); - P_TeleportMove(actor, sx, sy, sz); + P_MoveOrigin(actor, sx, sy, sz); actor->momx = actor->target->momx; actor->momy = actor->target->momy; diff --git a/src/p_inter.c b/src/p_inter.c index e5df84913..0a2bb4e13 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -237,7 +237,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (!special->target) return; // foolproof crash prevention check!!!!! - P_TeleportMove(player->mo, special->target->x, special->target->y, special->target->z + (48<mo, special->target->x, special->target->y, special->target->z + (48<mo->angle = special->target->angle; P_SetObjectMomZ(player->mo, 12<mo, player->mo->angle, 20<old_x = thing->x; + thing->old_y = thing->y; + thing->old_z = thing->z; + } + + return result; +} + +// +// P_MoveOrigin - P_TeleportMove which KEEPS interpolation values. +// +boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z) +{ + return P_TeleportMove(thing, x, y, z); +} + // ========================================================================= // MOVEMENT ITERATOR FUNCTIONS // ========================================================================= @@ -1598,7 +1623,7 @@ static boolean PIT_CheckLine(line_t *ld) cosradius = FixedMul(dist, FINECOSINE(langle>>ANGLETOFINESHIFT)); sinradius = FixedMul(dist, FINESINE(langle>>ANGLETOFINESHIFT)); tmthing->flags |= MF_NOCLIP; - P_TeleportMove(tmthing, result.x + cosradius - tmthing->momx, result.y + sinradius - tmthing->momy, tmthing->z); + P_MoveOrigin(tmthing, result.x + cosradius - tmthing->momx, result.y + sinradius - tmthing->momy, tmthing->z); tmthing->flags &= ~MF_NOCLIP; } #endif diff --git a/src/p_mobj.c b/src/p_mobj.c index e28c64a33..27c23ea92 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3795,9 +3795,9 @@ static void P_ItemCapsulePartThinker(mobj_t *mobj) // rotate & move to capsule mobj->angle += mobj->movedir; if (mobj->flags2 & MF2_CLASSICPUSH) // centered - P_TeleportMove(mobj, target->x, target->y, z); + P_MoveOrigin(mobj, target->x, target->y, z); else - P_TeleportMove(mobj, + P_MoveOrigin(mobj, target->x + P_ReturnThrustX(mobj, mobj->angle + ANGLE_90, mobj->radius), target->y + P_ReturnThrustY(mobj, mobj->angle + ANGLE_90, mobj->radius), z); @@ -4216,7 +4216,7 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y if (dist < source->movefactor) { source->momx = source->momy = source->momz = 0; - P_TeleportMove(source, tx, ty, tz); + P_MoveOrigin(source, tx, ty, tz); } else { @@ -6547,7 +6547,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->angle += ANGLE_90; } - P_TeleportMove(mobj, + P_MoveOrigin(mobj, mobj->target->x + P_ReturnThrustX(mobj, angle + ANGLE_180, nudge), mobj->target->y + P_ReturnThrustY(mobj, angle + ANGLE_180, nudge), mobj->target->z); @@ -6626,7 +6626,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) } mobj->angle = mobj->target->angle; - P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius), + P_MoveOrigin(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z); P_SetScale(mobj, mobj->target->scale); @@ -6678,7 +6678,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) P_RemoveMobj(mobj); return false; } - P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z); break; case MT_BRAKEDRIFT: if ((!mobj->target || !mobj->target->health || !mobj->target->player || !P_IsObjectOnGround(mobj->target)) @@ -6699,7 +6699,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) newx = mobj->target->x + P_ReturnThrustX(mobj->target, travelangle+ANGLE_180, 24*mobj->target->scale); newy = mobj->target->y + P_ReturnThrustY(mobj->target, travelangle+ANGLE_180, 24*mobj->target->scale); - P_TeleportMove(mobj, newx, newy, mobj->target->z); + P_MoveOrigin(mobj, newx, newy, mobj->target->z); mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->drift); P_SetScale(mobj, (mobj->destscale = mobj->target->scale)); @@ -6728,7 +6728,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) { mobj->fuse = 9; } - P_TeleportMove(mobj, mobj->target->x, + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z); mobj->angle = mobj->target->angle + mobj->cusval; break; @@ -6738,7 +6738,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) P_RemoveMobj(mobj); return false; } - P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z); break; case MT_INSTASHIELDB: mobj->renderflags ^= RF_DONTDRAW; @@ -6750,7 +6750,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) P_RemoveMobj(mobj); return false; } - P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z); K_MatchGenericExtraFlags(mobj, mobj->target); break; case MT_BATTLEPOINT: @@ -6773,7 +6773,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->movefactor = mobj->target->height; } K_MatchGenericExtraFlags(mobj, mobj->target); - P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor); break; case MT_RINGSPARKS: if (!mobj->target || P_MobjWasRemoved(mobj->target)) @@ -6786,7 +6786,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) K_MatchGenericExtraFlags(mobj, mobj->target); - P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT), + P_MoveOrigin(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT), mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT), mobj->z + (mobj->target->height * P_MobjFlip(mobj))); break; @@ -6807,7 +6807,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) K_MatchGenericExtraFlags(mobj, mobj->target); mobj->renderflags = (mobj->renderflags & ~RF_DONTDRAW)|K_GetPlayerDontDrawFlag(mobj->target->player); - P_TeleportMove(mobj, mobj->target->x + FixedMul(34 * mapobjectscale, FINECOSINE((mobj->angle + mobj->movedir) >> ANGLETOFINESHIFT)), + P_MoveOrigin(mobj, mobj->target->x + FixedMul(34 * mapobjectscale, FINECOSINE((mobj->angle + mobj->movedir) >> ANGLETOFINESHIFT)), mobj->target->y + FixedMul(34 * mapobjectscale, FINESINE((mobj->angle + mobj->movedir) >> ANGLETOFINESHIFT)), mobj->z + (32 * mapobjectscale * P_MobjFlip(mobj))); @@ -6850,7 +6850,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) fixed_t newx = mobj->target->x + P_ReturnThrustX(NULL, mobj->target->angle + perpendicular, 8*mobj->target->scale); fixed_t newy = mobj->target->y + P_ReturnThrustY(NULL, mobj->target->angle + perpendicular, 8*mobj->target->scale); - P_TeleportMove(mobj, newx, newy, mobj->target->z); + P_MoveOrigin(mobj, newx, newy, mobj->target->z); if (mobj->extravalue1 & 1) mobj->angle = mobj->target->angle - ANGLE_45; @@ -6888,7 +6888,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) else ang = (signed)(ang + off); - P_TeleportMove(mobj, + P_MoveOrigin(mobj, mobj->target->x - FixedMul(mobj->target->radius, FINECOSINE(ang >> ANGLETOFINESHIFT)), mobj->target->y - FixedMul(mobj->target->radius, FINESINE(ang >> ANGLETOFINESHIFT)), z); @@ -6943,7 +6943,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) desty = mobj->target->y; } - P_TeleportMove(mobj, destx, desty, mobj->target->z); + P_MoveOrigin(mobj, destx, desty, mobj->target->z); break; } case MT_BUBBLESHIELD: @@ -7071,7 +7071,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) desty = mobj->target->y; } - P_TeleportMove(mobj, destx, desty, mobj->target->z); + P_MoveOrigin(mobj, destx, desty, mobj->target->z); break; } case MT_FLAMESHIELD: @@ -7179,7 +7179,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) desty = mobj->target->y; } - P_TeleportMove(mobj, destx, desty, mobj->target->z); + P_MoveOrigin(mobj, destx, desty, mobj->target->z); mobj->angle = K_MomentumAngle(mobj->target); if (underlayst != S_NULL) @@ -7223,7 +7223,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) return false; } - P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z); + P_MoveOrigin(mobj, mobj->target->x, mobj->target->y, mobj->target->z); mobj->angle = mobj->target->angle; mobj->scalespeed = mobj->target->scalespeed; mobj->destscale = mobj->target->destscale; @@ -7273,7 +7273,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) if (cur->lastlook == 2 || cur->lastlook == 3) offy *= -1; - P_TeleportMove(cur, mobj->x + offx, mobj->y + offy, mobj->z); + P_MoveOrigin(cur, mobj->x + offx, mobj->y + offy, mobj->z); cur->scalespeed = mobj->target->scalespeed; cur->destscale = mobj->target->destscale; P_SetScale(cur, mobj->target->scale); @@ -7412,7 +7412,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) amt += 1; } - P_TeleportMove( + P_MoveOrigin( cur, mobj->x + FixedMul(amt, FINECOSINE(dir >> ANGLETOFINESHIFT)), mobj->y + FixedMul(amt, FINESINE(dir >> ANGLETOFINESHIFT)), @@ -7502,7 +7502,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) while (cur && !P_MobjWasRemoved(cur)) { cur->angle += FixedAngle(mobj->info->speed); - P_TeleportMove(cur, mobj->x + FINECOSINE((cur->angle*8)>>ANGLETOFINESHIFT), + P_MoveOrigin(cur, mobj->x + FINECOSINE((cur->angle*8)>>ANGLETOFINESHIFT), mobj->y + FINESINE((cur->angle*8)>>ANGLETOFINESHIFT), mobj->z); //P_SpawnGhostMobj(cur)->tics = 2; @@ -7635,7 +7635,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) fixed_t wz = mobj->tracer->z + (joint * ((mobj->z + (mobj->height/2)) - mobj->tracer->z) / (numjoints+1)); if (cur && !P_MobjWasRemoved(cur)) - P_TeleportMove(cur, wx, wy, wz); + P_MoveOrigin(cur, wx, wy, wz); else cur = P_SpawnMobj(wx, wy, wz, MT_FROGTONGUE_JOINT); @@ -7746,7 +7746,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) continue; } else // Move into place - P_TeleportMove(cur, mobj->x, mobj->y, segz); + P_MoveOrigin(cur, mobj->x, mobj->y, segz); } else { @@ -7820,7 +7820,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->extravalue1 = 1; player->offroad += 2<mo->x + P_ReturnThrustX(NULL, player->mo->angle, player->mo->radius) + P_ReturnThrustX(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<mo->y + P_ReturnThrustY(NULL, player->mo->angle, player->mo->radius) @@ -7981,7 +7981,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->tracer->momx = mobj->tracer->momy = 0; } - P_TeleportMove(mobj, + P_MoveOrigin(mobj, mobj->tracer->x + P_ReturnThrustX(NULL, mobj->tracer->angle+ANGLE_90, (mobj->cvmem)<tracer->y + P_ReturnThrustY(NULL, mobj->tracer->angle+ANGLE_90, (mobj->cvmem)<tracer->z - (4*mobj->tracer->scale) + (P_RandomRange(-abs(mobj->cvmem), abs(mobj->cvmem))<angle = angle + ANGLE_90; } - P_TeleportMove(cur, newx, newy, newz); + P_MoveOrigin(cur, newx, newy, newz); cur = cur->hnext; } @@ -8350,7 +8350,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) mobj->extravalue1++; dist = mobj->extravalue1 * mapobjectscale; - P_TeleportMove(mobj, battleovertime.x + P_ReturnThrustX(NULL, ang, dist), + P_MoveOrigin(mobj, battleovertime.x + P_ReturnThrustX(NULL, ang, dist), battleovertime.y + P_ReturnThrustY(NULL, ang, dist), z); ghost = P_SpawnGhostMobj(mobj); @@ -9680,7 +9680,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) cur = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_SIDE); P_SetTarget(&cur->target, mobj); cur->threshold = i; - P_TeleportMove(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<>ANGLETOFINESHIFT) & FINEMASK)), + P_MoveOrigin(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<>ANGLETOFINESHIFT) & FINEMASK)), cur->y + ((cur->radius>>FRACBITS) * FINESINE((FixedAngle((90*cur->threshold)<>ANGLETOFINESHIFT) & FINEMASK)), cur->z); cur->angle = ANGLE_90*(cur->threshold+1); diff --git a/src/p_telept.c b/src/p_telept.c index 0c324c8c9..3e2917092 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -120,7 +120,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle { UINT8 i; - if (!P_TeleportMove(thing, x, y, z)) + if (!P_SetOrigin(thing, x, y, z)) return false; if (!dontstopmove)