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Fix showing ROUND with invalid number for queueing a map during voting
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parent
9b0c82d5dc
commit
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1 changed files with 2 additions and 2 deletions
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@ -696,7 +696,7 @@ void ST_runTitleCard(void)
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{
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boolean run = !(paused || P_AutoPause());
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INT32 auxticker;
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boolean doroundicon = (marathonmode || roundqueue.size > 0);
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boolean doroundicon = (marathonmode || (roundqueue.size > 0 && roundqueue.position > 0));
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if (!G_IsTitleCardAvailable())
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return;
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@ -881,7 +881,7 @@ void ST_drawTitleCard(void)
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char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
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char *zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
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UINT8 actnum = mapheaderinfo[gamemap-1]->actnum;
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boolean doroundicon = (marathonmode || roundqueue.size > 0);
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boolean doroundicon = (marathonmode || (roundqueue.size > 0 && roundqueue.position > 0));
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INT32 acttimer;
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fixed_t actscale;
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