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Obj_UpdateRingShooterFace: Set threshold overlay flags (fixes scaling/alignment of face)
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1 changed files with 3 additions and 0 deletions
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@ -755,6 +755,9 @@ void Obj_UpdateRingShooterFace(mobj_t *part)
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// set the frame to the WANTED pic
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// set the frame to the WANTED pic
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part->frame = (part->frame & ~FF_FRAMEMASK) | FACE_WANTED;
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part->frame = (part->frame & ~FF_FRAMEMASK) | FACE_WANTED;
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// set the threshold overlay flags
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part->threshold = (OV_DONTXYSCALE|OV_DONTSCREENOFFSET);
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// we're going to assume the character's WANTED icon is 32 x 32
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// we're going to assume the character's WANTED icon is 32 x 32
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// let's squish the sprite a bit so that it matches the dimensions of the screen's sprite, which is 26 x 22
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// let's squish the sprite a bit so that it matches the dimensions of the screen's sprite, which is 26 x 22
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// (TODO: maybe get the dimensions/offsets from the patches themselves?)
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// (TODO: maybe get the dimensions/offsets from the patches themselves?)
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