From aefc6fadbea2002f22f5272f374f3eb1b2a95a73 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 4 Apr 2021 17:01:54 -0700 Subject: [PATCH 1/4] Remove code that converts uppercase letters to lower, when coming from dedicated console --- src/console.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/console.c b/src/console.c index 121605b10..1560220f6 100644 --- a/src/console.c +++ b/src/console.c @@ -1303,10 +1303,6 @@ boolean CON_Responder(event_t *ev) if (key < 32 || key > 127) return true; - // add key to cmd line here - if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers - key = key + 'a' - 'A'; - if (input_sel != input_cur) CON_InputDelSelection(); CON_InputAddChar(key); From 68c3ab8f68fc2f694c9d2e9bc71a384a8414211a Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Mon, 5 Apr 2021 16:59:02 -0400 Subject: [PATCH 2/4] Fix jet fume crash when dashmode is above DASHMODE_MAX I would like to use higher dashmode values for extra leniency, the jet fume kicks and screams when this happens. --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index b8e7d1746..03682b938 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11310,7 +11310,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) angle_t angle = player->drawangle; fixed_t dist; panim_t panim = player->panim; - tic_t dashmode = player->dashmode; + tic_t dashmode = min(player->dashmode, DASHMODE_MAX); boolean underwater = mo->eflags & MFE_UNDERWATER; statenum_t stat = fume->state-states; From a5d7bc3fd27e330a50aaf394751f3946946d2c99 Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 5 Apr 2021 18:10:34 -0700 Subject: [PATCH 3/4] Brackets --- src/w_wad.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/w_wad.c b/src/w_wad.c index 91c8331f7..6149aec6e 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -821,8 +821,10 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) } if (important && !mainfile) + { //G_SetGameModified(true); modifiedgame = true; // avoid savemoddata being set to false + } // // link wad file to search files From e9b305c0b0aecb030d8f2471097024d84f0334bb Mon Sep 17 00:00:00 2001 From: James R Date: Tue, 6 Apr 2021 03:55:57 -0700 Subject: [PATCH 4/4] Makefile: fix object file not depending on headers BRUH MOMENT --- src/Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Makefile b/src/Makefile index 471c55ed3..cf06ce904 100644 --- a/src/Makefile +++ b/src/Makefile @@ -701,7 +701,7 @@ endif endif define deps_rule += - $(CC) $(CFLAGS) -M -MF $@ -MT $(OBJDIR)/$< $< + $(CC) $(CFLAGS) -M -MF $@ -MT $(OBJDIR)/$(<:.c=.o) $< endef $(DEPDIR)/%.d: %.c