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Disable perfect bonus in multiplayer
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1 changed files with 4 additions and 1 deletions
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@ -2221,7 +2221,10 @@ static void P_LevelInitStuff(void)
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tokenbits = 0;
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runemeraldmanager = false;
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emeraldspawndelay = 60*TICRATE;
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nummaprings = mapheaderinfo[gamemap-1]->startrings;
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if ((netgame || multiplayer) && !G_IsSpecialStage(gamemap))
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nummaprings = -1;
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else
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nummaprings = mapheaderinfo[gamemap-1]->startrings;
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// emerald hunt
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hunt1 = hunt2 = hunt3 = NULL;
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