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Fix a fallthrough issue that could cause thundershield to be rolled less often than intended.
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@ -898,6 +898,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean sp
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newodds = 0;
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newodds = 0;
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else
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else
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POWERITEMODDS(newodds);
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POWERITEMODDS(newodds);
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break;
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case KITEM_HYUDORO:
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case KITEM_HYUDORO:
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if ((hyubgone > 0) || COOLDOWNONSTART)
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if ((hyubgone > 0) || COOLDOWNONSTART)
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newodds = 0;
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newodds = 0;
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