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Fixed fresh profiles being able to have duplicate names after deleting other Profiles
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parent
df64ea9ce6
commit
c58624bca2
2 changed files with 26 additions and 2 deletions
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@ -4579,7 +4579,7 @@ boolean M_ProfileControlsInputs(INT32 ch)
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optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value; // Make sure to save kickstart accel.
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// Reapply player 1's real profile.
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if (cv_currprofile.value)
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if (cv_currprofile.value > -1)
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PR_ApplyProfile(cv_lastprofile[0].value, 0);
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return true;
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@ -108,8 +108,32 @@ void PR_InitNewProfile(void)
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{
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char pname[PROFILENAMELEN+1] = "PRF";
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profile_t *dprofile;
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UINT8 usenum = numprofiles-1;
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UINT8 i;
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boolean nameok = false;
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strcpy(pname, va("PRF%c", 'A'+numprofiles-1));
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// When deleting profile, it's possible to do some pretty wacko stuff that would lead a new fresh profile to share the same name as another profile we have never changed the name of.
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while (!nameok)
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{
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strcpy(pname, va("PRF%c", 'A'+usenum-1));
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for (i = 0; i < numprofiles; i++)
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{
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profile_t *pr = PR_GetProfile(i);
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if (!strcmp(pr->profilename, pname))
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{
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usenum++;
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if (usenum > 'Z' -1)
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usenum = 'A';
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break;
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}
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// if we got here, then it means the name is okay!
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if (i == numprofiles-1)
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nameok = true;
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}
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}
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dprofile = PR_MakeProfile(pname, PROFILEDEFAULTPNAME, PROFILEDEFAULTSKIN, PROFILEDEFAULTCOLOR, PROFILEDEFAULTFOLLOWER, PROFILEDEFAULTFOLLOWERCOLOR, gamecontroldefault);
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PR_AddProfile(dprofile);
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