diff --git a/src/r_things.c b/src/r_things.c index e1e38041b..c4e76303d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1236,28 +1236,24 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, patch_t *patch; fixed_t xscale, yscale, shadowxscale, shadowyscale, shadowskew, x1, x2; INT32 light = 0; - fixed_t scalemul; UINT8 trans; - fixed_t floordiff; + UINT8 trans = tr_transsub; fixed_t groundz; pslope_t *groundslope; - boolean isflipped = thing->eflags & MFE_VERTICALFLIP; groundz = R_GetShadowZ(thing, &groundslope); if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes - floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz); + if (thing->whiteshadow == true) + { + trans = tr_transadd; + } - trans = floordiff / (100*FRACUNIT) + 3; - if (trans >= 9) return; - - scalemul = FixedMul(FRACUNIT - floordiff/640, scale); - - patch = W_CachePatchName((thing->whiteshadow == true ? "LSHADOW" : "DSHADOW"), PU_CACHE); + patch = W_CachePatchName("DSHADOW", PU_CACHE); xscale = FixedDiv(projection[viewssnum], tz); yscale = FixedDiv(projectiony[viewssnum], tz); - shadowxscale = FixedMul(thing->radius*2, scalemul); - shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz)); + shadowxscale = FixedMul(thing->radius*2, scale); + shadowyscale = FixedMul(FixedMul(thing->radius*2, scale), FixedDiv(abs(groundz - viewz), tz)); shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height); shadowxscale /= SHORT(patch->width); shadowskew = 0; @@ -1274,9 +1270,9 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, //CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope); if (viewz < groundz) - shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); + shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scale), zslope); else - shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); + shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scale), zslope); shadowyscale = abs(shadowyscale); @@ -1354,16 +1350,9 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, else shadow->extra_colormap = thing->subsector->sector->extra_colormap; - shadow->transmap = transtables + (trans<transmap = transtables + ((trans-1) << FF_TRANSSHIFT); - if (thing->whiteshadow == true) - { - shadow->colormap = scalelight[LIGHTLEVELS - 1][0]; // full bright! - } - else - { - shadow->colormap = scalelight[0][0]; // full dark! - } + shadow->colormap = colormaps; objectsdrawn++; }