Expose K_PressingEBrake to Lua

This commit is contained in:
JugadorXEI 2025-08-08 16:03:46 +02:00
parent 8a934479a6
commit c5b3f6ac22

View file

@ -3797,6 +3797,16 @@ static int lib_kGenericExtraFlagsNoZAdjust(lua_State *L)
return 0;
}
static int lib_kPressingEBrake(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_PressingEBrake(player));
return 1;
}
static int lib_kDoInstashield(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -4670,6 +4680,7 @@ static luaL_Reg lib[] = {
{"K_SpawnInvincibilitySpeedLines",lib_kSpawnInvincibilitySpeedLines},
{"K_SpawnBumpEffect",lib_kSpawnBumpEffect},
{"K_GenericExtraFlagsNoZAdjust",lib_kGenericExtraFlagsNoZAdjust},
{"K_PressingEBrake",lib_kPressingEBrake},
{"K_DoInstashield",lib_kDoInstashield},
{"K_SpawnBattlePoints",lib_kSpawnBattlePoints},
{"K_SpinPlayer",lib_kSpinPlayer},