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Clear HUD messages on level transition
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1 changed files with 3 additions and 0 deletions
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@ -114,6 +114,7 @@
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#include "k_mapuser.h"
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#include "music.h"
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#include "k_dialogue.h"
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#include "k_hud.h" // K_ClearPersistentMessages
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// Replay names have time
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#if !defined (UNDER_CE)
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@ -8482,6 +8483,8 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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R_InitMobjInterpolators();
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P_InitCachedActions();
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K_ClearPersistentMessages();
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// internal game map
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maplumpname = mapheaderinfo[gamemap-1]->lumpname;
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lastloadedmaplumpnum = mapheaderinfo[gamemap-1]->lumpnum;
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