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Apply P_MobjFlip to ring and ring sparkle animations
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parent
2ce77fdce9
commit
c5bd4d6ecd
2 changed files with 3 additions and 3 deletions
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@ -3601,7 +3601,7 @@ void A_AttractChase(mobj_t *actor)
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{
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fixed_t offz = FixedMul(80*actor->target->scale, FINESINE(FixedAngle((90 - (9 * abs(10 - actor->extravalue1))) << FRACBITS) >> ANGLETOFINESHIFT));
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//P_SetScale(actor, (actor->destscale = actor->target->scale));
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z + actor->target->height + offz);
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z + ( actor->target->height + offz )* P_MobjFlip(actor));
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actor->extravalue1++;
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}
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}
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@ -3631,7 +3631,7 @@ void A_AttractChase(mobj_t *actor)
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P_TeleportMove(actor,
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actor->target->x + FixedMul(dist, FINECOSINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->target->y + FixedMul(dist, FINESINE(actor->angle >> ANGLETOFINESHIFT)),
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actor->target->z + (24 * actor->target->scale));
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actor->target->z + (24 * actor->target->scale) * P_MobjFlip(actor));
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actor->angle += ANG30;
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actor->extravalue1++;
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@ -8349,7 +8349,7 @@ void P_MobjThinker(mobj_t *mobj)
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K_MatchGenericExtraFlags(mobj, mobj->target);
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P_TeleportMove(mobj, mobj->target->x + FINECOSINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->y + FINESINE(mobj->angle >> ANGLETOFINESHIFT),
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mobj->target->z + mobj->target->height);
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mobj->target->z + mobj->target->height * P_MobjFlip(mobj));
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break;
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case MT_THUNDERSHIELD:
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{
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