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Bot WTF
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3 changed files with 16 additions and 1 deletions
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@ -580,6 +580,9 @@ const botcontroller_t *K_GetBotController(const mobj_t *mobj)
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--------------------------------------------------*/
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fixed_t K_BotMapModifier(void)
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{
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// fuck it we ball
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return 60*FRACUNIT/100;
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constexpr INT32 complexity_scale = 10000;
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fixed_t modifier_max = (9 * FRACUNIT / 10) - FRACUNIT;
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fixed_t modifier_min = (5 * FRACUNIT / 10) - FRACUNIT;
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@ -13257,10 +13257,17 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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}
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errorfrict = min(errorfrict, frict/4);
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if (player->mo && !P_MobjWasRemoved(player->mo) && player->mo->movefactor < FRACUNIT)
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{
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// Reduce error friction on low-friction surfaces
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errorfrict = FixedMul(errorfrict, player->mo->movefactor);
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}
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frict -= errorfrict;
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// Bots gain more traction as they rubberband.
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const fixed_t traction_value = FixedMul(player->botvars.rubberband, max(FRACUNIT, K_BotMapModifier()));
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const fixed_t traction_value = FixedMul(player->botvars.rubberband, K_BotMapModifier());
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if (traction_value > FRACUNIT)
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{
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const fixed_t traction_mul = traction_value - FRACUNIT;
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@ -2326,6 +2326,11 @@ static void P_UpdatePlayerAngle(player_t *player)
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// But the "angle" field of this ticcmd stores your prediction error,
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// which we use to apply friction. Transfer it!
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player->botvars.predictionError = player->cmd.angle << TICCMD_REDUCE;
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if (player->botvars.predictionError >= ANGLE_45)
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{
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// Also slow bots down if they're about to do a weird 90.
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player->botvars.bumpslow = TICRATE/2;
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}
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}
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else if ((!(player->cmd.flags & TICCMD_RECEIVED)) && (!!(player->oldcmd.flags && TICCMD_RECEIVED)))
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{
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