Remove a duplicate call to LUAh_MapChange (which should only fire once, in G_InitNew).

This commit is contained in:
toaster 2021-04-03 19:49:07 +01:00
parent d302693946
commit c5d842d05e

View file

@ -2792,7 +2792,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
boolean pencoremode;
INT16 mapnumber;
forceresetplayers = deferencoremode = false;
@ -2850,9 +2849,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
memset(&luabanks, 0, sizeof(luabanks));
}
mapnumber = M_MapNumber(mapname[3], mapname[4]);
LUAh_MapChange(mapnumber);
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
demo.savebutton = 0;