Remove unused cvars

- growmusicfade
- invincmusicfade
- music_resync_powerups_only
- music_resync_threshold
- renderstats (wasn't even registered in the console!)
- resetspecialmusic
- resume
- samplerate
- stretch
- tailspickup
This commit is contained in:
James R 2023-08-24 04:52:41 -07:00
parent 0a9d15ceb0
commit c5e341769b
8 changed files with 0 additions and 45 deletions

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@ -1076,12 +1076,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_soundtest); CV_RegisterVar(&cv_soundtest);
CV_RegisterVar(&cv_invincmusicfade);
CV_RegisterVar(&cv_growmusicfade);
CV_RegisterVar(&cv_resetspecialmusic);
CV_RegisterVar(&cv_resume);
CV_RegisterVar(&cv_perfstats); CV_RegisterVar(&cv_perfstats);
// ingame object placing // ingame object placing

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@ -395,13 +395,6 @@ consvar_t cv_pauseifunfocused = CVAR_INIT ("pauseifunfocused", "Yes", CV_SAVE, C
// Display song credits // Display song credits
consvar_t cv_songcredits = CVAR_INIT ("songcredits", "On", CV_SAVE, CV_OnOff, NULL); consvar_t cv_songcredits = CVAR_INIT ("songcredits", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_invincmusicfade = CVAR_INIT ("invincmusicfade", "300", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_growmusicfade = CVAR_INIT ("growmusicfade", "500", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_resetspecialmusic = CVAR_INIT ("resetspecialmusic", "Yes", CV_SAVE, CV_YesNo, NULL);
consvar_t cv_resume = CVAR_INIT ("resume", "Yes", CV_SAVE, CV_YesNo, NULL);
consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = { consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange), CVAR_INIT ("kickstartaccel", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange),
CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange2), CVAR_INIT ("kickstartaccel2", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange2),

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@ -101,13 +101,6 @@ extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff; extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
extern consvar_t cv_invincmusicfade;
extern consvar_t cv_growmusicfade;
extern consvar_t cv_resetspecialmusic;
extern consvar_t cv_resume;
// mouseaiming (looking up/down with the mouse or keyboard) // mouseaiming (looking up/down with the mouse or keyboard)
#define KB_LOOKSPEED (1<<25) #define KB_LOOKSPEED (1<<25)
#define MAXPLMOVE (50) #define MAXPLMOVE (50)

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@ -151,7 +151,6 @@ static void ChaseCam2_OnChange(void);
static void ChaseCam3_OnChange(void); static void ChaseCam3_OnChange(void);
static void ChaseCam4_OnChange(void); static void ChaseCam4_OnChange(void);
consvar_t cv_tailspickup = CVAR_INIT ("tailspickup", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL);
consvar_t cv_chasecam[MAXSPLITSCREENPLAYERS] = { consvar_t cv_chasecam[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange), CVAR_INIT ("chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange),
CVAR_INIT ("chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange), CVAR_INIT ("chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange),
@ -181,8 +180,6 @@ consvar_t cv_homremoval = CVAR_INIT ("homremoval", "Yes", CV_SAVE, homremoval_co
consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL); consvar_t cv_maxportals = CVAR_INIT ("maxportals", "2", CV_SAVE, maxportals_cons_t, NULL);
consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
consvar_t cv_drawpickups = CVAR_INIT ("drawpickups", "Yes", CV_CHEAT, CV_YesNo, NULL); consvar_t cv_drawpickups = CVAR_INIT ("drawpickups", "Yes", CV_CHEAT, CV_YesNo, NULL);
consvar_t cv_debugfinishline = CVAR_INIT ("debugfinishline", "Off", CV_CHEAT, CV_OnOff, NULL); consvar_t cv_debugfinishline = CVAR_INIT ("debugfinishline", "Off", CV_CHEAT, CV_OnOff, NULL);
@ -1693,7 +1690,6 @@ void R_RegisterEngineStuff(void)
UINT8 i; UINT8 i;
CV_RegisterVar(&cv_gravity); CV_RegisterVar(&cv_gravity);
CV_RegisterVar(&cv_tailspickup);
CV_RegisterVar(&cv_allowmlook); CV_RegisterVar(&cv_allowmlook);
CV_RegisterVar(&cv_homremoval); CV_RegisterVar(&cv_homremoval);

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@ -133,7 +133,6 @@ extern consvar_t cv_ffloorclip;
extern consvar_t cv_drawdist, cv_drawdist_precip; extern consvar_t cv_drawdist, cv_drawdist_precip;
extern consvar_t cv_fov[MAXSPLITSCREENPLAYERS]; extern consvar_t cv_fov[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_skybox; extern consvar_t cv_skybox;
extern consvar_t cv_tailspickup;
extern consvar_t cv_drawpickups; extern consvar_t cv_drawpickups;
extern consvar_t cv_debugfinishline; extern consvar_t cv_debugfinishline;

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@ -63,8 +63,6 @@ static void PlaySoundIfUnfocused_OnChange(void);
static void ModFilter_OnChange(void); static void ModFilter_OnChange(void);
#endif #endif
consvar_t cv_samplerate = CVAR_INIT ("samplerate", "22050", 0, CV_Unsigned, NULL); //Alam: For easy hacking?
// stereo reverse // stereo reverse
consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL); consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL);
@ -93,15 +91,6 @@ consvar_t cv_closedcaptioning = CVAR_INIT ("closedcaptioning", "Off", CV_SAVE|CV
consvar_t cv_gamedigimusic = CVAR_INIT ("music", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange); consvar_t cv_gamedigimusic = CVAR_INIT ("music", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange);
consvar_t cv_gamesounds = CVAR_INIT ("sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange); consvar_t cv_gamesounds = CVAR_INIT ("sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange);
static CV_PossibleValue_t music_resync_threshold_cons_t[] = {
{0, "MIN"},
{1000, "MAX"},
{0, NULL}
};
consvar_t cv_music_resync_threshold = CVAR_INIT ("music_resync_threshold", "100", CV_SAVE|CV_CALL, music_resync_threshold_cons_t, I_UpdateSongLagThreshold);
consvar_t cv_music_resync_powerups_only = CVAR_INIT ("music_resync_powerups_only", "No", CV_SAVE|CV_CALL, CV_YesNo, I_UpdateSongLagConditions);
// Window focus sound sytem toggles // Window focus sound sytem toggles
consvar_t cv_playmusicifunfocused = CVAR_INIT ("playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange); consvar_t cv_playmusicifunfocused = CVAR_INIT ("playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange);
consvar_t cv_playsoundifunfocused = CVAR_INIT ("playsoundsifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlaySoundIfUnfocused_OnChange); consvar_t cv_playsoundifunfocused = CVAR_INIT ("playsoundsifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlaySoundIfUnfocused_OnChange);
@ -249,15 +238,11 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&precachesound); CV_RegisterVar(&precachesound);
CV_RegisterVar(&surround); CV_RegisterVar(&surround);
CV_RegisterVar(&cv_samplerate);
CV_RegisterVar(&cv_playsoundifunfocused); CV_RegisterVar(&cv_playsoundifunfocused);
CV_RegisterVar(&cv_playmusicifunfocused); CV_RegisterVar(&cv_playmusicifunfocused);
CV_RegisterVar(&cv_gamesounds); CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic); CV_RegisterVar(&cv_gamedigimusic);
CV_RegisterVar(&cv_music_resync_threshold);
CV_RegisterVar(&cv_music_resync_powerups_only);
#ifdef HAVE_OPENMPT #ifdef HAVE_OPENMPT
CV_RegisterVar(&cv_modfilter); CV_RegisterVar(&cv_modfilter);
#endif #endif

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@ -52,9 +52,6 @@ extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused; extern consvar_t cv_playmusicifunfocused;
extern consvar_t cv_playsoundifunfocused; extern consvar_t cv_playsoundifunfocused;
extern consvar_t cv_music_resync_threshold;
extern consvar_t cv_music_resync_powerups_only;
#ifdef HAVE_OPENMPT #ifdef HAVE_OPENMPT
extern consvar_t cv_modfilter; extern consvar_t cv_modfilter;
#endif #endif

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@ -115,7 +115,6 @@ rendermode_t chosenrendermode = render_none; // set by command line arguments
// synchronize page flipping with screen refresh // synchronize page flipping with screen refresh
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "Off", CV_SAVE, CV_OnOff, NULL); consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "Off", CV_SAVE, CV_OnOff, NULL);
static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL); static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL);
UINT8 graphics_started = 0; // Is used in console.c and screen.c UINT8 graphics_started = 0; // Is used in console.c and screen.c
@ -1606,7 +1605,6 @@ void I_StartupGraphics(void)
COM_AddCommand ("vid_modelist", VID_Command_ModeList_f); COM_AddCommand ("vid_modelist", VID_Command_ModeList_f);
COM_AddCommand ("vid_mode", VID_Command_Mode_f); COM_AddCommand ("vid_mode", VID_Command_Mode_f);
CV_RegisterVar (&cv_vidwait); CV_RegisterVar (&cv_vidwait);
CV_RegisterVar (&cv_stretch);
CV_RegisterVar (&cv_alwaysgrabmouse); CV_RegisterVar (&cv_alwaysgrabmouse);
disable_mouse = static_cast<SDL_bool>(M_CheckParm("-nomouse")); disable_mouse = static_cast<SDL_bool>(M_CheckParm("-nomouse"));
disable_fullscreen = M_CheckParm("-win") ? SDL_TRUE : SDL_FALSE; disable_fullscreen = M_CheckParm("-win") ? SDL_TRUE : SDL_FALSE;