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	Spectator intermission: Only use boss name to describe the Round if the cool boss intro occoured at level load.
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					 2 changed files with 2 additions and 2 deletions
				
			
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					@ -443,7 +443,7 @@ void level_tally_t::Init(player_t *player)
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			roundNum = roundqueue.roundnum;
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								roundNum = roundqueue.roundnum;
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		}
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							}
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		else if (bossinfo.valid == true && bossinfo.enemyname)
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							else if (K_CheckBossIntro() == true && bossinfo.enemyname)
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		{
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							{
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			snprintf(
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								snprintf(
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				header, sizeof header,
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									header, sizeof header,
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					@ -411,7 +411,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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				data.roundnum = roundqueue.roundnum;
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									data.roundnum = roundqueue.roundnum;
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			}
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								}
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			else if (bossinfo.valid == true && bossinfo.enemyname)
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								else if (K_CheckBossIntro() == true && bossinfo.enemyname)
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			{
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								{
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				snprintf(data.headerstring,
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									snprintf(data.headerstring,
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					sizeof data.headerstring,
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										sizeof data.headerstring,
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