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Spectator intermission: Only use boss name to describe the Round if the cool boss intro occoured at level load.
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2 changed files with 2 additions and 2 deletions
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@ -443,7 +443,7 @@ void level_tally_t::Init(player_t *player)
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roundNum = roundqueue.roundnum;
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roundNum = roundqueue.roundnum;
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}
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}
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else if (bossinfo.valid == true && bossinfo.enemyname)
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else if (K_CheckBossIntro() == true && bossinfo.enemyname)
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{
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{
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snprintf(
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snprintf(
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header, sizeof header,
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header, sizeof header,
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@ -411,7 +411,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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data.roundnum = roundqueue.roundnum;
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data.roundnum = roundqueue.roundnum;
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}
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}
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else if (bossinfo.valid == true && bossinfo.enemyname)
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else if (K_CheckBossIntro() == true && bossinfo.enemyname)
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{
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{
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snprintf(data.headerstring,
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snprintf(data.headerstring,
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sizeof data.headerstring,
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sizeof data.headerstring,
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