Invert the value of cv_fov

After a little more testing, it was reversed for specifically the cvar.
This commit is contained in:
Sally Coolatta 2021-02-13 10:56:40 -05:00
parent 192d0b6410
commit c5fa63c0fa

View file

@ -772,7 +772,7 @@ void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 du
} }
// This version of the function was prototyped in Lua by Nev3r ... a HUGE thank you goes out to them! // This version of the function was prototyped in Lua by Nev3r ... a HUGE thank you goes out to them!
// (Remember to free the result after usage.) // TODO: This should probably support view rolling if we're adding that soon...
void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNum, angle_t angleOffset) void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNum, angle_t angleOffset)
{ {
#define NEWTAN(x) FINETANGENT(((x + ANGLE_90) >> ANGLETOFINESHIFT) & 4095) // tan function used by Lua #define NEWTAN(x) FINETANGENT(((x + ANGLE_90) >> ANGLETOFINESHIFT) & 4095) // tan function used by Lua
@ -787,7 +787,8 @@ void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNu
INT32 screenWidth, screenHeight; INT32 screenWidth, screenHeight;
fixed_t screenHalfW, screenHalfH; fixed_t screenHalfW, screenHalfH;
fixed_t fov, fovTangent, fg; const fixed_t baseFov = 90*FRACUNIT;
fixed_t fovDiff, fov, fovTangent, fg;
fixed_t h; fixed_t h;
INT32 da; INT32 da;
@ -844,6 +845,7 @@ void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNu
viewpointAngle += (INT32)angleOffset; viewpointAngle += (INT32)angleOffset;
// Calculate screen size adjustments. // Calculate screen size adjustments.
// TODO: Anyone want to make this support non-green resolutions somehow? :V
screenWidth = BASEVIDWIDTH; screenWidth = BASEVIDWIDTH;
screenHeight = BASEVIDHEIGHT; screenHeight = BASEVIDHEIGHT;
@ -863,7 +865,8 @@ void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNu
screenHalfH = (screenHeight >> 1) << FRACBITS; screenHalfH = (screenHeight >> 1) << FRACBITS;
// Calculate FOV adjustments. // Calculate FOV adjustments.
fov = (cv_fov[cameraNum].value / 2) - (player->fovadd / 2); fovDiff = cv_fov[cameraNum].value - baseFov;
fov = ((baseFov - fovDiff) / 2) - (player->fovadd / 2);
fovTangent = NEWTAN(FixedAngle(fov)); fovTangent = NEWTAN(FixedAngle(fov));
if (r_splitscreen == 1) if (r_splitscreen == 1)