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Stupid P_MapStart crash because of flicky teleport before map load
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@ -12169,11 +12169,13 @@ void A_FlickyCenter(mobj_t *actor)
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{
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actor->extravalue2 = 1;
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
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tmthing = NULL;
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}
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else if(actor->extravalue2)
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{
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actor->extravalue2 = 0;
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P_TeleportMove(actor, originx, originy, originz);
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tmthing = NULL;
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}
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}
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}
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