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Slight amp buff
2->3
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1 changed files with 1 additions and 1 deletions
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@ -311,7 +311,7 @@ struct Cloud : Mobj
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if (fuse < kMaxFuse && (kMaxFuse - fuse) % 20 == 0 && Mobj::valid(target()) && target()->player && follow()->player)
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{
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K_SpawnAmps(target()->player, K_PvPAmpReward(2, target()->player, follow()->player), this);
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K_SpawnAmps(target()->player, K_PvPAmpReward(3, target()->player, follow()->player), this);
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}
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follow()->player->stunned = fuse; // stunned as long as cloud is here
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