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M_DrawMenuTyping: Update informational text, since you can no longer automatically switch between Virtual Keyboard and standard typing while the dialog is open.
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1 changed files with 8 additions and 2 deletions
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@ -617,11 +617,17 @@ static void M_DrawMenuTyping(void)
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// Some contextual stuff
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if (menutyping.keyboardtyping)
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{
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V_DrawThinString(returnx, y, V_GRAYMAP, "Type using your keyboard. Press Enter to confirm & exit.\nUse your controller or any directional input to use the Virtual Keyboard.\n");
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V_DrawThinString(returnx, y, V_GRAYMAP,
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"Type using your keyboard. Press Enter to confirm & exit."
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//"\nPress any button on your controller to use the Virtual Keyboard."
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);
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}
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else
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{
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V_DrawThinString(returnx, y, V_GRAYMAP, "Type using the Virtual Keyboard. Use the \'OK\' button to confirm & exit.\nPress any keyboard key not bound to a control to use it.");
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V_DrawThinString(returnx, y, V_GRAYMAP,
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"Type using the Virtual Keyboard. Use the \'OK\' button to confirm & exit."
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//"\nPress any keyboard key to type normally."
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);
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}
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}
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