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Reduce grow add from lasers
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1 changed files with 1 additions and 1 deletions
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@ -445,7 +445,7 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
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}
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}
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else
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else
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{
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{
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victim->player->growshrinktimer += 5*TICRATE;
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victim->player->growshrinktimer += 3*TICRATE;
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S_StartSound(victim, sfx_kc5a);
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S_StartSound(victim, sfx_kc5a);
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if (prevTimer <= 0)
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if (prevTimer <= 0)
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