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Never apply frontrun protection in freeplay
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@ -443,6 +443,9 @@ boolean K_IsPlayerLosing(player_t *player)
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// Some behavior should change if the player approaches the frontrunner unusually fast.
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boolean K_IsPlayerScamming(player_t *player)
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{
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if (!M_NotFreePlay())
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return false;
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// "Why 8?" Consistency
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// "Why 2000?" Vibes
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return (K_GetItemRouletteDistance(player, 8) < 2000);
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