Never apply frontrun protection in freeplay

This commit is contained in:
Antonio Martinez 2024-09-12 22:38:02 -07:00
parent e5f740f4a3
commit c661acdc74

View file

@ -443,6 +443,9 @@ boolean K_IsPlayerLosing(player_t *player)
// Some behavior should change if the player approaches the frontrunner unusually fast.
boolean K_IsPlayerScamming(player_t *player)
{
if (!M_NotFreePlay())
return false;
// "Why 8?" Consistency
// "Why 2000?" Vibes
return (K_GetItemRouletteDistance(player, 8) < 2000);