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K_PointLimitForGametype: Fix up cv_pointlimit handling
- K_Cooperative is 1st priority - K_CanChangeRules is 2nd
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1 changed files with 5 additions and 5 deletions
10
src/k_kart.c
10
src/k_kart.c
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@ -12477,16 +12477,16 @@ UINT32 K_PointLimitForGametype(void)
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return 0;
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}
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if (cv_pointlimit.value != -1)
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{
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return cv_pointlimit.value;
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}
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if (K_Cooperative())
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{
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return 0;
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}
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if (K_CanChangeRules(true) == true && cv_pointlimit.value != -1)
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{
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return cv_pointlimit.value;
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}
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if ((gametyperules & battleRules) == battleRules) // why isn't this just another GTR_??
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{
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INT32 i;
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