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Fixed sneaker-induced bumper theft (for those who saw my comment in MKD, turns out a simple P_PlayerInPain saves you from the multi-steal threat I considered)
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1 changed files with 6 additions and 2 deletions
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@ -570,8 +570,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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// (Pogo Spring damage is handled in head-stomping code)
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if (gametyperules & GTR_BUMPERS)
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{
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t1Condition = (t1->player->sneakertimer > 0 && t1->player->flashing != 0);
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t2Condition = (t2->player->sneakertimer > 0 && t2->player->flashing != 0);
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t1Condition = ((t1->player->sneakertimer > 0)
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&& !P_PlayerInPain(t1->player)
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&& (t1->player->flashing == 0));
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t2Condition = ((t2->player->sneakertimer > 0)
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&& !P_PlayerInPain(t2->player)
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&& (t2->player->flashing == 0));
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if (t1Condition == true && t2Condition == false)
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{
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