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Also apply HUD translucency to FREE PLAY
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@ -8634,7 +8634,7 @@ void K_drawKartFreePlay(UINT32 flashtime)
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return;
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V_DrawKartString((BASEVIDWIDTH - (LAPS_X+1)) - (12*9), // mirror the laps thingy
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LAPS_Y+3, V_SNAPTOBOTTOM|V_SNAPTORIGHT, "FREE PLAY");
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LAPS_Y+3, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, "FREE PLAY");
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}
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static void K_drawDistributionDebugger(void)
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