Fix Flameshield in mapobjectscale maps.

FixedMul instead of FixedDiv
This commit is contained in:
Sryder 2020-07-09 17:54:28 +01:00
parent e81c192a9f
commit c6c81c7fab

View file

@ -6679,7 +6679,7 @@ static INT32 K_FlameShieldMax(player_t *player)
} }
disttofinish = player->distancetofinish - disttofinish; disttofinish = player->distancetofinish - disttofinish;
distv = FixedDiv(distv * FRACUNIT, mapobjectscale) / FRACUNIT; distv = FixedMul(distv * FRACUNIT, mapobjectscale) / FRACUNIT;
return min(16, 1 + (disttofinish / distv)); return min(16, 1 + (disttofinish / distv));
} }