diff --git a/src/v_draw.cpp b/src/v_draw.cpp index b0b26716d..ef8b2fe4b 100644 --- a/src/v_draw.cpp +++ b/src/v_draw.cpp @@ -89,26 +89,26 @@ Draw::TextElement& Draw::TextElement::parse(std::string_view raw) // When we encounter a Saturn button, what gamecontrol does it represent? static const std::unordered_map inputdefinition = { - {0x00, gc_up}, - {0x01, gc_down}, - {0x02, gc_right}, - {0x03, gc_left}, + {sb_up, gc_up}, + {sb_down, gc_down}, + {sb_right, gc_right}, + {sb_left, gc_left}, - {0x04, gc_lua1}, - {0x05, gc_lua2}, - {0x06, gc_lua3}, + {sb_lua1, gc_lua1}, + {sb_lua2, gc_lua2}, + {sb_lua3, gc_lua3}, - {0x07, gc_r}, - {0x08, gc_l}, - {0x09, gc_start}, + {sb_r, gc_r}, + {sb_l, gc_l}, + {sb_start, gc_start}, - {0x0A, gc_a}, - {0x0B, gc_b}, - {0x0C, gc_c}, + {sb_a, gc_a}, + {sb_b, gc_b}, + {sb_c, gc_c}, - {0x0D, gc_x}, - {0x0E, gc_y}, - {0x0F, gc_z}, + {sb_x, gc_x}, + {sb_y, gc_y}, + {sb_z, gc_z}, }; // What physical binds should appear as Saturn icons anyway?