More nerfs

+10% speed max, builds up slower again (my mistake), WAY further away. Even stricter on being "too close"
This commit is contained in:
VelocitOni 2025-08-22 06:13:14 -04:00 committed by AJ Martinez
parent 76ef610a73
commit c6ddce7fa7

View file

@ -3964,7 +3964,7 @@ static fixed_t K_GetKartSpeedAssist(const player_t *player)
if (player->loneliness < 0) if (player->loneliness < 0)
return FRACUNIT; return FRACUNIT;
fixed_t MAX_SPEED_ASSIST = FRACUNIT/5; fixed_t MAX_SPEED_ASSIST = FRACUNIT/10;
return FRACUNIT + FixedMul(player->loneliness, MAX_SPEED_ASSIST); return FRACUNIT + FixedMul(player->loneliness, MAX_SPEED_ASSIST);
} }
@ -10021,11 +10021,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
average = firstRaw; average = firstRaw;
} }
UINT32 REALLY_FAR = average + 9000; // This far back, get max gain UINT32 REALLY_FAR = average + 10000; // This far back, get max gain
UINT32 TOO_CLOSE = average + 6000; // Start gaining here, lose if closer UINT32 TOO_CLOSE = average + 7000; // Start gaining here, lose if closer
UINT32 WAY_TOO_CLOSE = average + 3000; // Lose at max rate here UINT32 WAY_TOO_CLOSE = average + 6000; // Lose at max rate here
fixed_t MAX_GAIN_PER_SEC = FRACUNIT/20; // % assist to gain per sec when REALLY_FAR fixed_t MAX_GAIN_PER_SEC = FRACUNIT/40; // % assist to gain per sec when REALLY_FAR
fixed_t MAX_LOSS_PER_SEC = FRACUNIT/5; // % assist to lose per sec when WAY_TOO_CLOSE fixed_t MAX_LOSS_PER_SEC = FRACUNIT/5; // % assist to lose per sec when WAY_TOO_CLOSE
UINT32 gaingap = REALLY_FAR - TOO_CLOSE; UINT32 gaingap = REALLY_FAR - TOO_CLOSE;