From c6deb0a7b02aad6312b3750d034e389ad8450553 Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Sun, 3 Aug 2025 14:59:07 -0400 Subject: [PATCH] If "spb_swapcount" is GREATER than maxswaps, kill damaging stuff I can make 200 frame sakuga animations but I can't read a simple statement --- src/objects/spb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/objects/spb.c b/src/objects/spb.c index c2a72ec88..4aa3a1cbc 100644 --- a/src/objects/spb.c +++ b/src/objects/spb.c @@ -202,7 +202,7 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir) angle_t travelangle; fixed_t sz = spb->floorz; - if ((spb_modetimer(spb) != SPB_HOTPOTATO) || (spb_swapcount(spb) < SPB_MAXSWAPS + 1)) // Tired of this thing whacking people when switching targets + if ((spb_modetimer(spb) != SPB_HOTPOTATO) || (spb_swapcount(spb) == SPB_MAXSWAPS + 1)) // Tired of this thing whacking people when switching targets { if (spb->eflags & MFE_VERTICALFLIP) {