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Drop items being dragged behind you, like orbinaut shields, when failing a trick
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1 changed files with 2 additions and 0 deletions
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@ -10693,6 +10693,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->trickpanel = 0;
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K_trickPanelTimingVisual(player, momz); // fail trick visual
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P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
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if (player->pflags & (PF_ITEMOUT|PF_EGGMANOUT))
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K_DropHnextList(player, true);
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}
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else if (!(player->pflags & PF_TRICKDELAY)) // don't allow tricking at the same frame you tumble obv
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