Fix Super Sonic exploiting CA_FLOAT abilities

This commit is contained in:
lachwright 2020-07-21 03:50:26 +08:00
parent 57f6d0b496
commit c6f752a394

View file

@ -5536,7 +5536,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
if ((!(gametyperules & GTR_TEAMFLAGS) || !player->gotflag) && !player->exiting) if ((!(gametyperules & GTR_TEAMFLAGS) || !player->gotflag) && !player->exiting)
{ {
if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP) if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_THOK)
{ {
fixed_t potentialmomz; fixed_t potentialmomz;
if (player->charability == CA_SLOWFALL) if (player->charability == CA_SLOWFALL)