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M_SpecificMenuRestore: Catch prevMenu corruption for mid-game Character Select
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@ -433,6 +433,9 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
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M_MPOptSelectInit(-1);
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M_MPOptSelectInit(-1);
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}
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}
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// One last catch.
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PLAY_CharSelectDef.prevMenu = &MainDef;
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return torestore;
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return torestore;
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}
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}
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