Increase line fault penalty for similar punishment to old method

This commit is contained in:
AJ Martinez 2023-02-13 15:32:27 -07:00
parent 32ea795639
commit c7374c6a91

View file

@ -1910,7 +1910,7 @@ static void K_HandleLapIncrement(player_t *player)
if (leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
{
// freeze 'em until fault penalty is over
player->mo->hitlag = starttime - leveltime + TICRATE*3;
player->mo->hitlag = starttime - leveltime + TICRATE*6;
player->pflags = PF_VOID;
player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING;