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Increase line fault penalty for similar punishment to old method
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1 changed files with 1 additions and 1 deletions
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@ -1910,7 +1910,7 @@ static void K_HandleLapIncrement(player_t *player)
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if (leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
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{
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// freeze 'em until fault penalty is over
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player->mo->hitlag = starttime - leveltime + TICRATE*3;
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player->mo->hitlag = starttime - leveltime + TICRATE*6;
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player->pflags = PF_VOID;
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player->mo->renderflags |= RF_DONTDRAW;
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player->mo->flags |= MF_NOCLIPTHING;
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