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Simpler solution to #1225: If a retry flag occurs in a demo, stop playback immediately!
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1 changed files with 9 additions and 3 deletions
12
src/g_game.c
12
src/g_game.c
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@ -1791,11 +1791,17 @@ void G_Ticker(boolean run)
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P_MapStart();
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if (gamestate == GS_LEVEL)
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if (gamestate == GS_LEVEL && G_GetRetryFlag())
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{
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// Or, alternatively, retry.
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if (G_GetRetryFlag())
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if (demo.playback == true)
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{
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// Stop playback!!
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G_ClearRetryFlag();
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G_CheckDemoStatus();
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}
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else
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{
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// Or, alternatively, retry.
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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