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Braces to avoid compile error
(Not sure why I never got this until now?)
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@ -8315,7 +8315,10 @@ void P_MobjThinker(mobj_t *mobj)
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if (p)
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if (p)
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{
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{
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if (p->kartstuff[k_driftboost] > mobj->movecount)
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if (p->kartstuff[k_driftboost] > mobj->movecount)
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{
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; // reset animation
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; // reset animation
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}
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mobj->movecount = p->kartstuff[k_driftboost];
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mobj->movecount = p->kartstuff[k_driftboost];
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}
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}
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}
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}
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