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Actually put it on line type 81
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@ -1636,7 +1636,7 @@ static boolean P_IsLineBlocking(const line_t *ld, const mobj_t *thing)
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(ld->flags & ML_IMPASSABLE) || // block objects from moving through this linedef.
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(thing->player && !thing->player->spectator &&
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ld->flags & ML_BLOCKPLAYERS) || // SRB2Kart: Only block players, not items
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((thing->flags & (MF_ENEMY|MF_BOSS)) && ld->special == 11) // case 11: block monsters only
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((thing->flags & (MF_ENEMY|MF_BOSS)) && ld->special == 81) // case 81: block monsters only
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);
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}
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}
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