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Fix Server Browser rules popup not working with new menu layout
- Instead of whitelist, we can just use GS_MENU - Also get rules "early" if you turned advertise via the options menu/console
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8c269b26b9
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2 changed files with 14 additions and 11 deletions
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@ -244,6 +244,12 @@ void M_MPOptSelectInit(INT32 choice)
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M_PrevMenuGametype(forbidden);
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M_NextMenuGametype(forbidden);
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if (cv_advertise.value)
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{
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// Try to have the rules available "early" for opening the Host Game menu.
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Get_rules();
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}
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if (choice != -1)
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{
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M_SetupNextMenu(&PLAY_MP_OptSelectDef, false);
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@ -106,7 +106,7 @@ menu_t PLAY_MP_HostDef = {
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void M_PopupMasterServerRules(void)
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{
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#ifdef MASTERSERVER
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if (cv_advertise.value && (serverrunning || currentMenu == &PLAY_MP_HostDef))
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if (cv_advertise.value && (serverrunning || gamestate == GS_MENU))
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{
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char *rules = GetMasterServerRules();
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@ -127,17 +127,14 @@ void M_MPHostInit(INT32 choice)
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M_SetupNextMenu(&PLAY_MP_HostDef, false);
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Get_rules();
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// There's one downside to doing it this way:
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// if you turn advertise on via the console,
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// then access this menu for the first time,
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// no rules will pop up because they haven't
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// arrived yet.
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// As an async request, rules won't necessarily
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// be ready in time for the following call...
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M_PopupMasterServerRules();
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// HOWEVER, this menu popup isn't for people
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// who know how to use the Developer Console.
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// People who CAN do that should already know
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// what kind of service they're connecting to.
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// (it'll still appear in the logs later, too!)
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// ... but either cv_advertise is off, in case
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// it'll be ready for OPTIONS_ServerDef, or it's
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// been turned on via console/elsewhere and
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// Get_rules() has already been called by
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// M_MPOptSelectInit.
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}
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void M_HandleHostMenuGametype(INT32 choice)
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