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https://github.com/KartKrewDev/RingRacers.git
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Some invincbility changes
This commit is contained in:
parent
3ebedeaa08
commit
c8124a6c94
6 changed files with 128 additions and 44 deletions
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@ -8433,17 +8433,30 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_KARTAIZDRIFTSTRAT",
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// Invincibility Sparks
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"S_KARTINVULN_SMALL1",
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"S_KARTINVULN_SMALL2",
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"S_KARTINVULN_SMALL3",
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"S_KARTINVULN_SMALL4",
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"S_KARTINVULN_SMALL5",
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"S_KARTINVULN_LARGE1",
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"S_KARTINVULN_LARGE2",
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"S_KARTINVULN_LARGE3",
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"S_KARTINVULN_LARGE4",
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"S_KARTINVULN_LARGE5",
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"S_KARTINVULN1",
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"S_KARTINVULN2",
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"S_KARTINVULN3",
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"S_KARTINVULN4",
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"S_KARTINVULN5",
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"S_KARTINVULN6",
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"S_KARTINVULN7",
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"S_KARTINVULN8",
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"S_KARTINVULN9",
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"S_KARTINVULN10",
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"S_KARTINVULN11",
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"S_KARTINVULN12",
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"S_KARTINVULNB1",
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"S_KARTINVULNB2",
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"S_KARTINVULNB3",
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"S_KARTINVULNB4",
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"S_KARTINVULNB5",
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"S_KARTINVULNB6",
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"S_KARTINVULNB7",
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"S_KARTINVULNB8",
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"S_KARTINVULNB9",
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"S_KARTINVULNB10",
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"S_KARTINVULNB11",
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"S_KARTINVULNB12",
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// Invincibility flash overlay
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"S_INVULNFLASH1",
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41
src/info.c
41
src/info.c
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@ -532,7 +532,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"BOST", // Sneaker booster flame
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"BOSM", // Sneaker booster smoke
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"KFRE", // Sneaker fire trail
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"KINV", // Invincibility sparkle trail
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"KINV", // Fullbright invincibility sparkle trail
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"KINB", // Invincibility sparkle trail
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"KINF", // Invincibility flash
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"WIPD", // Wipeout dust trail
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"DRIF", // Drift Sparks
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@ -4158,17 +4159,31 @@ state_t states[NUMSTATES] =
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{SPR_AIDU, FF_ANIMATE|FF_PAPERSPRITE, 5*2, {NULL}, 5, 2, S_NULL}, // S_KARTAIZDRIFTSTRAT
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{SPR_KINV, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL2}, // S_KARTINVULN_SMALL1
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{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL3}, // S_KARTINVULN_SMALL2
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{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL4}, // S_KARTINVULN_SMALL3
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{SPR_KINV, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL5}, // S_KARTINVULN_SMALL4
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{SPR_KINV, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_SMALL5
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{SPR_KINV, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARTINVULN2}, // S_KARTINVULN1
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{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN3}, // S_KARTINVULN2
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{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN4}, // S_KARTINVULN3
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{SPR_KINV, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_KARTINVULN5}, // S_KARTINVULN4
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{SPR_KINV, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_KARTINVULN6}, // S_KARTINVULN5
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{SPR_KINV, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_KARTINVULN7}, // S_KARTINVULN6
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{SPR_KINV, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_KARTINVULN8}, // S_KARTINVULN7
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{SPR_KINV, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_KARTINVULN9}, // S_KARTINVULN8
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{SPR_KINV, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_KARTINVULN10}, // S_KARTINVULN9
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{SPR_KINV, FF_FULLBRIGHT|9, 1, {NULL}, 0, 0, S_KARTINVULN11}, // S_KARTINVULN10
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{SPR_KINV, FF_FULLBRIGHT|10, 1, {NULL}, 0, 0, S_KARTINVULN12}, // S_KARTINVULN11
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{SPR_KINV, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN12
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{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE2}, // S_KARTINVULN_LARGE1
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{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE3}, // S_KARTINVULN_LARGE2
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{SPR_KINV, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE4}, // S_KARTINVULN_LARGE3
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{SPR_KINV, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE5}, // S_KARTINVULN_LARGE4
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{SPR_KINV, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_LARGE5
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{SPR_KINB, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARTINVULNB2}, // S_KARTINVULNB1
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{SPR_KINB, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULNB3}, // S_KARTINVULNB2
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{SPR_KINB, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULNB4}, // S_KARTINVULNB3
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{SPR_KINB, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_KARTINVULNB5}, // S_KARTINVULNB4
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{SPR_KINB, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_KARTINVULNB6}, // S_KARTINVULNB5
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{SPR_KINB, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_KARTINVULNB7}, // S_KARTINVULNB6
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{SPR_KINB, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_KARTINVULNB8}, // S_KARTINVULNB7
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{SPR_KINB, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_KARTINVULNB9}, // S_KARTINVULNB8
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{SPR_KINB, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_KARTINVULNB10}, // S_KARTINVULNB9
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{SPR_KINB, FF_FULLBRIGHT|9, 1, {NULL}, 0, 0, S_KARTINVULNB11}, // S_KARTINVULNB10
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{SPR_KINB, FF_FULLBRIGHT|10, 1, {NULL}, 0, 0, S_KARTINVULNB12}, // S_KARTINVULNB11
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{SPR_KINB, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULNB12
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{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH2}, // S_INVULNFLASH1
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{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH3}, // S_INVULNFLASH2
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@ -4206,7 +4221,7 @@ state_t states[NUMSTATES] =
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{SPR_ORBN, 0, 1, {NULL}, 0, 0, S_ORBINAUT2}, // S_ORBINAUT1
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{SPR_ORBN, 1, 1, {NULL}, 0, 0, S_ORBINAUT3}, // S_ORBINAUT2
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{SPR_ORBN, 2, 1, {NULL}, 0, 0, S_ORBINAUT4}, // S_ORBINAUT3
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{SPR_ORBN, 3, 1, {NULL}, 0, 0, S_ORBINAUT5}, // S_ORBINAUT4
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{SPR_ORBN, 3, 1, {NULL}, 0, 0, S_ORBINAUT5}, // S_ORBINAUT4S_ORBINAUT4
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{SPR_ORBN, 4, 1, {NULL}, 0, 0, S_ORBINAUT6}, // S_ORBINAUT5
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{SPR_ORBN, 5, 1, {NULL}, 0, 0, S_ORBINAUT1}, // S_ORBINAUT6
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{SPR_ORBN, 0, 175, {NULL}, 0, 0, S_NULL}, // S_ORBINAUT_DEAD
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@ -23276,7 +23291,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_SPARKLETRAIL
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-1, // doomednum
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S_KARTINVULN_SMALL1, // spawnstate
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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38
src/info.h
38
src/info.h
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@ -803,7 +803,8 @@ typedef enum sprite
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SPR_BOST, // Sneaker booster flame
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SPR_BOSM, // Sneaker booster smoke
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SPR_KFRE, // Sneaker fire trail
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SPR_KINV, // Invincibility sparkle trail
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SPR_KINV, // Fullbright invincibility sparkle trail
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SPR_KINB, // Fullbright invincibility sparkle trail
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SPR_KINF, // Invincibility flash
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SPR_WIPD, // Wipeout dust trail
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SPR_DRIF, // Drift Sparks
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@ -4287,17 +4288,30 @@ typedef enum state
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S_KARTAIZDRIFTSTRAT,
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// Invincibility Sparks
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S_KARTINVULN_SMALL1,
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S_KARTINVULN_SMALL2,
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S_KARTINVULN_SMALL3,
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S_KARTINVULN_SMALL4,
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S_KARTINVULN_SMALL5,
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S_KARTINVULN_LARGE1,
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S_KARTINVULN_LARGE2,
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S_KARTINVULN_LARGE3,
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S_KARTINVULN_LARGE4,
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S_KARTINVULN_LARGE5,
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S_KARTINVULN1,
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S_KARTINVULN2,
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S_KARTINVULN3,
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S_KARTINVULN4,
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S_KARTINVULN5,
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S_KARTINVULN6,
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S_KARTINVULN7,
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S_KARTINVULN8,
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S_KARTINVULN9,
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S_KARTINVULN10,
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S_KARTINVULN11,
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S_KARTINVULN12,
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S_KARTINVULNB1,
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S_KARTINVULNB2,
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S_KARTINVULNB3,
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S_KARTINVULNB4,
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S_KARTINVULNB5,
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S_KARTINVULNB6,
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S_KARTINVULNB7,
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S_KARTINVULNB8,
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S_KARTINVULNB9,
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S_KARTINVULNB10,
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S_KARTINVULNB11,
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S_KARTINVULNB12,
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// Invincibility flash
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S_INVULNFLASH1,
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49
src/k_kart.c
49
src/k_kart.c
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@ -401,6 +401,21 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
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#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
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static INT32 K_SparkleTrailStartStates[NUMKARTSPARKLESTATES][2] = {
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{S_KARTINVULN12, S_KARTINVULNB12},
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{S_KARTINVULN11, S_KARTINVULNB11},
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{S_KARTINVULN10, S_KARTINVULNB10},
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{S_KARTINVULN9, S_KARTINVULNB9},
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{S_KARTINVULN8, S_KARTINVULNB8},
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{S_KARTINVULN7, S_KARTINVULNB7},
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{S_KARTINVULN6, S_KARTINVULNB6},
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{S_KARTINVULN5, S_KARTINVULNB5},
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{S_KARTINVULN4, S_KARTINVULNB4},
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{S_KARTINVULN3, S_KARTINVULNB3},
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{S_KARTINVULN2, S_KARTINVULNB2},
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{S_KARTINVULN1, S_KARTINVULNB1}
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};
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INT32 K_GetShieldFromItem(INT32 item)
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{
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switch (item)
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@ -3749,20 +3764,34 @@ void K_SpawnBoostTrail(player_t *player)
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void K_SpawnSparkleTrail(mobj_t *mo)
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{
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const INT32 rad = (mo->radius*2)>>FRACBITS;
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const INT32 rad = (mo->radius*3)>>FRACBITS;
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mobj_t *sparkle;
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angle_t newangle;
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INT32 i;
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UINT8 frame;
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UINT8 invanimnum;
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UINT8 index = 1;
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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for (i = 0; i < 3; i++)
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invanimnum = mo->player->kartstuff[k_invincibilitytimer]/TICRATE+1;
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if (leveltime & 2)
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index = 2;
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CONS_Printf("%d\n", index);
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CONS_Printf("%d\n", invanimnum);
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for (i = 0; i < 8; i++)
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{
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fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
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fixed_t newy = mo->y + mo->momy + (P_RandomRange(-rad, rad)<<FRACBITS);
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fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
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newangle = (mo->angle + ANGLE_157h) + FixedAngle(((360 / 8) * i) << FRACBITS) + ANGLE_90;
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fixed_t newx = mo->x + (mo->momx*4)/5 + (P_RandomRange(-rad, rad)<<FRACBITS);
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fixed_t newy = mo->y + mo->momy + (P_RandomRange(-rad, rad*2)<<FRACBITS);
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fixed_t newz = mo->z + (mo->momz*4)/5 + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
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sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
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sparkle->angle = newangle;
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K_FlipFromObject(sparkle, mo);
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//if (i == 0)
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@ -3771,11 +3800,15 @@ void K_SpawnSparkleTrail(mobj_t *mo)
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P_SetTarget(&sparkle->target, mo);
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sparkle->destscale = mo->destscale;
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P_SetScale(sparkle, mo->scale);
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sparkle->color = mo->color;
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//sparkle->colorized = mo->colorized;
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}
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P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
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P_SetMobjState(sparkle, K_SparkleTrailStartStates[invanimnum][index]);
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sparkle->colorized = true;
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sparkle->color = mo->color;
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//CONS_Printf("%d\n", (mo->player->kartstuff[k_invincibilitytimer]/TICRATE));
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//invanimnum = (mo->player->kartstuff[k_invincibilitytimer]/TICRATE > 11) ? 11 : mo->player->kartstuff[k_invincibilitytimer]/TICRATE;
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}
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void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
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@ -11,6 +11,7 @@
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#include "command.h" // Need for player_t
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#define KART_FULLTURN 800
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#define NUMKARTSPARKLESTATES 12
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player_t *K_GetItemBoxPlayer(mobj_t *mobj);
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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@ -1826,6 +1826,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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boolean force = false;
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INT32 laglength = 10;
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INT32 kinvextend = 0;
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if (objectplacing)
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return false;
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@ -1981,6 +1982,13 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (source && source != player->mo && source->player)
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{
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if (source->player->kartstuff[k_invincibilitytimer])
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{
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kinvextend = (source->player->kartstuff[k_invincibilitytimer])+2*TICRATE;
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CONS_Printf("extend k_invincibilitytimer for %s - old value %d new value %d\n", player_names[source->player - players], source->player->kartstuff[k_invincibilitytimer]/TICRATE, kinvextend/TICRATE);
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source->player->kartstuff[k_invincibilitytimer] = kinvextend;
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}
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K_PlayHitEmSound(source);
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K_BattleAwardHit(source->player, player, inflictor, takeBumpers);
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