Expose K_FastFallBounce to Lua

This commit is contained in:
JugadorXEI 2025-08-22 09:01:42 +02:00
parent c3f60dff44
commit c831549bbd

View file

@ -5048,6 +5048,17 @@ static int lib_kSetItemOut(lua_State *L)
return 0;
}
static int lib_kFastFallBounce(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_FastFallBounce(player));
return 1;
}
static int lib_kUnsetItemOut(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -5947,6 +5958,7 @@ static luaL_Reg lib[] = {
{"K_ThunderDome",lib_kThunderDome},
{"K_PlayerCanUseItem",lib_kPlayerCanUseItem},
{"K_PlayerGuard",lib_kPlayerGuard},
{"K_FastFallBounce",lib_kFastFallBounce},
{"K_SetTireGrease",lib_kSetTireGrease},
{"K_GetCollideAngle",lib_kGetCollideAngle},